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Has anyone gotten a Pelican in MP yet?
Posted: Sat Dec 06, 2003 5:32 pm
by Veegie
has anyone managed to get a pelican in Death Island?
Posted: Sat Dec 06, 2003 9:21 pm
by X70
Well kinda.... but, as far as I know, the models/textures are still all f'ed up. Model extraction/injection with HMT is just too buggy at the moment.
Re: Has anyone gotten a Pelican in MP yet?
Posted: Sat Dec 06, 2003 9:28 pm
by WaLKa
Vegito619 wrote:has anyone managed to get a pelican in Death Island?
go ahead and try it yourself

Posted: Sat Dec 06, 2003 9:55 pm
by Barber
i have a pelican in timberland(download the map right on the site)
Posted: Sat Dec 06, 2003 9:57 pm
by WaLKa
Barber wrote:i have a pelican in timberland(download the map right on the site)
so it would be pretty easy to port to beath island ;oP
Posted: Sun Dec 07, 2003 8:05 am
by BlacGrunt55
now walka, i dont believe in correcting admins or nethin like that, but if uve read other posts on the site, timberland is the easiest 2 get stuff into. (dont ask me y it just is) but yeah, u could do it, it just wouldnt look rite
Posted: Sun Dec 07, 2003 8:43 am
by Hivemind
if u dont kno y then how do u really know that its true.. it may be easy for sum things, and not so for others!
Posted: Sun Dec 07, 2003 10:12 am
by WaLKa
well if you can put it into one map, it must be fairly simple to do the same thing to another
Posted: Sun Dec 07, 2003 12:49 pm
by shadowbeast
how do u guys do this without getting that mother fucking exception error?!?!
Posted: Sun Dec 07, 2003 12:52 pm
by Barber
this is what i do...
ask around on IRC chat and forums for a patch or level with cool stuff in it
it really is the best way to go
Posted: Sun Dec 07, 2003 12:55 pm
by skeb
grr the model injectiion of hmt3 is so crapy
i have to restat everytihgn like 5 times and move files all ovver the place
but for modding with out injecting it is so cool
its the best

Posted: Mon Dec 22, 2003 7:38 pm
by Veegie
ahhhh
Posted: Tue Dec 23, 2003 7:39 am
by jce108
yup
Posted: Mon Dec 29, 2003 8:18 pm
by Veegie
dude
i don't see what the big prob is
Posted: Mon Dec 29, 2003 9:25 pm
by v-virus
do u think viewing the vehicles that are imported have to do with the textures that are loaded in the map. not for the pelican but for everything else.
just a thought. dont start calling me stupid or nothing.
Posted: Mon Dec 29, 2003 9:43 pm
by BaronvonTito790
stupid... j/k. i dont think so
Posted: Mon Dec 29, 2003 9:44 pm
by v-virus
so why does it load better in timber than bg.
Posted: Mon Dec 29, 2003 9:50 pm
by BaronvonTito790
no idea
Posted: Mon Dec 29, 2003 10:07 pm
by Overseer
Maybe because part of the pelican is already there...
Posted: Mon Dec 29, 2003 10:16 pm
by Beastman
so y dont we just make a couple more threads just like this one! haha just kiddin, injecting that stuff just makes me want to eat.
