Anybody want to beta-test a mod?

Discuss general issues about modding HaloPC. Post ideas for mods here.
dalecooper




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Anybody want to beta-test a mod?

Post by dalecooper »

I have completed the beta version of a Blood Gulch mod. Anyone want to test? If so I'll zip it up and you can download it from my site. Features (quick overview):

1. Basic concept is a lunar/super mod. It takes place on something like the moon, and everything is comically exaggerated.

2. BG has been reskinned (texture-swapped) incl. the sky and ambient sound to approximate a moon surface-environment. Moderate superjumping is part of the package.

3. Weapons are changed in enormous ways. Rocket launcher has only two shots but does gigantic crapload of damage (refer to the Monoxide C video on the front page for an idea of what it does - only more so). Pistol is a "force gun" that blasts opponents off their feet, vehicles away from you. Assault rifle fires homing fuel rod shots that do little damage but shake your opponents half to death for maximum disoreintation. Grenades are semi-nuclear devices. Plasma rifles now fire much more effective needles. Etc.

4. Vehicles are altered. Mainly banshees are slower, fire the above-mentioned nuclear rockets from their secondary weapon, and ghosts are much faster for catapulting across the map. Gravity effect lessened on all vehicles. Major explosions will send them flying into the air. Collisions with vehicles are usually not fatal, as well.

5. Damage on nearly everything is reduced so that the massive explosions going on around you won't kill you instantly.

b/c of a particle effect I imported, this can't be ppf'ed; the DL is roughly a 5 meg map.
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Post by Superfly »

I will test it for you. I'd be glad to
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Post by dalecooper »

Here's the link - anybody who wants can DL it. Give me feedback in this thread. I'm interested in overall impressions, but particularly the relative weapon strengths, is it fun to play, that sort of thing. If you can LAN-test it with other people, that would be ideal.

http://www.bob-planet.net/supergulch.zip

You'll need to unzip it and then rename it to bloodgulch.map. This posting is temporary because I don't have much room on my site, so if anyone is interested, get it today please. Thanks!!
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Post by Superfly »

is it okay if I make a video on it? then give you it? then you can submit it on here?
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Post by dalecooper »

Superfly wrote:is it okay if I make a video on it? then give you it? then you can submit it on here?
You can even go ahead and submit it, it doesn't bother me at all... just give me credit for the mod, of course. You also should probably mention in whatever credits are with it that the particle effect on the explosions was not my idea. I shoplifted that from the "Nuke!" thread. But it was so cool, I felt it deserved its own mod.
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Post by Superfly »

ok I will get work on it in 5 mins while trying to find some suitable music for it
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Post by GosTBorD »

hey superfly, what kind of equipment do you use to make videos on the pc?
i wanted to make lots of vids but i dont have a clue what to use.
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Post by WaLKa »

GosTBorD wrote:hey superfly, what kind of equipment do you use to make videos on the pc?
i wanted to make lots of vids but i dont have a clue what to use.
FRAPS , search google
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Post by Superfly »

or goto www.fraps.com (heck of a lot easier) :lol:
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Post by WaLKa »

Superfly wrote:or goto www.fraps.com (heck of a lot easier) :lol:
meh, wans't sure whether it was .net or .org
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Post by Superfly »

I've finished the video it isnt the best because its my first time creating a movie on windows movie maker 2 and on fraps but it tells you what happens in the mod

Ill be uploading in a min
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Post by WaLKa »

Superfly wrote:I've finished the video it isnt the best because its my first time creating a movie on windows movie maker 2 and on fraps but it tells you what happens in the mod

Ill be uploading in a min
can't wait
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Post by staticx57 »

all that shaking kinda bothered me maybe turn down the shaking effect of the fuel rod gun and tune down the nuke range.
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Post by Superfly »

The nukes as strong as it is just see how powerful it is from the tank :shock:
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Post by dalecooper »

staticx57 wrote:all that shaking kinda bothered me maybe turn down the shaking effect of the fuel rod gun and tune down the nuke range.
I was trying to make that a disorienting weapon, although for some reason it also disorients the person firing it, even from halfway across the map. If I can find a way to minimize the range on that, I will. I want it to have that effect, but only around where the shots land.

The nuke range is perfect! :D I know it's ridiculous, I wanted that to be a weapon that when fired is expected to hurt basically everyone. Unless you hide in a base or something (then it becomes part of the strategy).
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Post by Superfly »

I've uploaded the movie so it SHOULD ne up tommorow
dalecooper




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Post by dalecooper »

Hey superfly, can you send me that file somehow? I can't get it off ftp for some reason, it says I have no permission.
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Post by Superfly »

Read your PM and how lonbg will it take for the movie to be put out for download?
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Post by Icetiger »

The ironic thing about this is that I was going to do a mod very similar to this and start it today. But, since its already been done I might as well test it out :wink: .
http://icetig.com
Go there for my halo creations and much more!
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Post by Darkgamer »

Only one thing to say: BEST MOD EVER!!!
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