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smashing glass

Posted: Wed Jun 02, 2004 7:50 pm
by mattyboy_900
i converted the final part of AotCR and wanted to know if it is possible to make the unbreakable glass in the tower thing breakable?

Re: smashing glass

Posted: Wed Jun 02, 2004 7:55 pm
by Scarecrow
mattyboy_900 wrote:i converted the final part of AotCR and wanted to know if it is possible to make the unbreakable glass in the tower thing breakable?
Possibly, with a shitload of hex editing but i am not sure....... Ask a pro

Re: smashing glass

Posted: Wed Jun 02, 2004 7:57 pm
by rossmum
mattyboy_900 wrote:i converted the final part of AotCR and wanted to know if it is possible to make the unbreakable glass in the tower thing breakable?
I dunno...but I agree with Scarecrow.

Posted: Wed Jun 02, 2004 8:00 pm
by mattyboy_900
righto thanks. would it b any easier to mak all the unbreakable glass breakable?

Posted: Wed Jun 02, 2004 8:26 pm
by VoiDeD
Use that one collision model plugin, you can change stuff from breakable, unbreakable, grass, flood, etc.

Posted: Wed Jun 02, 2004 8:29 pm
by [cc]z@nd!
can you say insane sniper spot! (or just put a ton of sr ammo up on the wierd things above it and put a ton of secret teleporters around so you can zip from sniper spot to sniper spot hehe)

Posted: Wed Jun 02, 2004 8:31 pm
by VoiDeD
Modding a map for only the creaters advantage?

N00BISH!!

Posted: Wed Jun 02, 2004 8:36 pm
by mattyboy_900
thanks voided, and i do intend to pu a sniper there but only 1 not heaps.

Posted: Wed Jun 02, 2004 8:38 pm
by VoiDeD
NP.

Make sure the other people know where the sniper is...

Posted: Wed Jun 02, 2004 8:49 pm
by mattyboy_900
i got the plugin but the glass isnt under it, ne suggestions? is it under the tag [coll]collision Models? b coz i looked there but i dont htink its there

Posted: Wed Jun 02, 2004 8:53 pm
by VoiDeD
It should be under there..

Posted: Wed Jun 02, 2004 10:26 pm
by mattyboy_900
ive looke over it 4-5 times but its not there is there any other way of doing it?

Posted: Thu Jun 03, 2004 3:29 am
by Scarecrow
Um like i said b4 maybe with a shitload of hex editing........ i wonder if i could make a building breakable with 1 shot from a pistol that would be cool......

Posted: Thu Jun 03, 2004 3:32 am
by STB
the user map aotcr has breakable glass in it might want to check that map .

Posted: Thu Jun 03, 2004 3:46 am
by Scarecrow
STB wrote:the user map aotcr has breakable glass in it might want to check that map .
Dude thats the map that hes using...........

Posted: Thu Jun 03, 2004 2:06 pm
by llamaboy772
no!!!!!!!!!!!!!!!!!!! i was going to convert that map :cry: :cry: :cry: ahhhhhhhhhhhhh

Posted: Thu Jun 03, 2004 4:40 pm
by VoiDeD
STB wrote:the user map aotcr has breakable glass in it might want to check that map .
Dude, the only part of AotCR he's using is the BSP, hes using the scenario from the base map.

Posted: Thu Jun 03, 2004 4:57 pm
by mattyboy_900
llamaboy i converted it so i could tell you how to do it. i probably wont release it unless i can get the glass to smash

Posted: Thu Jun 03, 2004 5:02 pm
by VoiDeD
Everyone knows how to do a conversion...

Posted: Thu Jun 03, 2004 5:44 pm
by mattyboy_900
yeah but im helping him with the hex stuff