Discuss general issues about modding HaloPC. Post ideas for mods here.
mattyboy_900
Posts: 132 Joined: Tue Apr 13, 2004 9:49 pm
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by mattyboy_900 » Wed Jun 02, 2004 7:50 pm
i converted the final part of AotCR and wanted to know if it is possible to make the unbreakable glass in the tower thing breakable?
Scarecrow
Posts: 469 Joined: Mon May 17, 2004 7:21 pm
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by Scarecrow » Wed Jun 02, 2004 7:55 pm
mattyboy_900 wrote: i converted the final part of AotCR and wanted to know if it is possible to make the unbreakable glass in the tower thing breakable?
Possibly, with a shitload of hex editing but i am not sure....... Ask a pro
rossmum
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by rossmum » Wed Jun 02, 2004 7:57 pm
mattyboy_900 wrote: i converted the final part of AotCR and wanted to know if it is possible to make the unbreakable glass in the tower thing breakable?
I dunno...but I agree with Scarecrow.
mattyboy_900
Posts: 132 Joined: Tue Apr 13, 2004 9:49 pm
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by mattyboy_900 » Wed Jun 02, 2004 8:00 pm
righto thanks. would it b any easier to mak all the unbreakable glass breakable?
VoiDeD
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by VoiDeD » Wed Jun 02, 2004 8:26 pm
Use that one collision model plugin, you can change stuff from breakable, unbreakable, grass, flood, etc.
[cc]z@nd!
Posts: 2297 Joined: Tue May 04, 2004 1:52 pm
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by [cc]z@nd! » Wed Jun 02, 2004 8:29 pm
can you say insane sniper spot! (or just put a ton of sr ammo up on the wierd things above it and put a ton of secret teleporters around so you can zip from sniper spot to sniper spot hehe)
ASPARTAME : in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember:
guilty until proven innocent
VoiDeD
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by VoiDeD » Wed Jun 02, 2004 8:31 pm
Modding a map for only the creaters advantage?
N00BISH!!
mattyboy_900
Posts: 132 Joined: Tue Apr 13, 2004 9:49 pm
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by mattyboy_900 » Wed Jun 02, 2004 8:36 pm
thanks voided, and i do intend to pu a sniper there but only 1 not heaps.
Last edited by
mattyboy_900 on Wed Jun 02, 2004 8:47 pm, edited 2 times in total.
VoiDeD
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by VoiDeD » Wed Jun 02, 2004 8:38 pm
NP.
Make sure the other people know where the sniper is...
mattyboy_900
Posts: 132 Joined: Tue Apr 13, 2004 9:49 pm
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by mattyboy_900 » Wed Jun 02, 2004 8:49 pm
i got the plugin but the glass isnt under it, ne suggestions? is it under the tag [coll]collision Models? b coz i looked there but i dont htink its there
VoiDeD
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by VoiDeD » Wed Jun 02, 2004 8:53 pm
It should be under there..
mattyboy_900
Posts: 132 Joined: Tue Apr 13, 2004 9:49 pm
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by mattyboy_900 » Wed Jun 02, 2004 10:26 pm
ive looke over it 4-5 times but its not there is there any other way of doing it?
Scarecrow
Posts: 469 Joined: Mon May 17, 2004 7:21 pm
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by Scarecrow » Thu Jun 03, 2004 3:29 am
Um like i said b4 maybe with a shitload of hex editing........ i wonder if i could make a building breakable with 1 shot from a pistol that would be cool......
STB
Posts: 45 Joined: Sat Jan 03, 2004 6:15 pm
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by STB » Thu Jun 03, 2004 3:32 am
the user map aotcr has breakable glass in it might want to check that map .
Scarecrow
Posts: 469 Joined: Mon May 17, 2004 7:21 pm
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by Scarecrow » Thu Jun 03, 2004 3:46 am
STB wrote: the user map aotcr has breakable glass in it might want to check that map .
Dude thats the map that hes using...........
llamaboy772
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by llamaboy772 » Thu Jun 03, 2004 2:06 pm
no!!!!!!!!!!!!!!!!!!! i was going to convert that map
ahhhhhhhhhhhhh
VoiDeD
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by VoiDeD » Thu Jun 03, 2004 4:40 pm
STB wrote: the user map aotcr has breakable glass in it might want to check that map .
Dude, the only part of AotCR he's using is the BSP, hes using the scenario from the base map.
mattyboy_900
Posts: 132 Joined: Tue Apr 13, 2004 9:49 pm
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by mattyboy_900 » Thu Jun 03, 2004 4:57 pm
llamaboy i converted it so i could tell you how to do it. i probably wont release it unless i can get the glass to smash
VoiDeD
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by VoiDeD » Thu Jun 03, 2004 5:02 pm
Everyone knows how to do a conversion...