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Eachaton Question
Posted: Sun Mar 08, 2009 5:29 pm
by zanghfei
How i can make Ai cyborg can melee on eachaton ?.
Re: Eachaton Question
Posted: Mon Mar 09, 2009 7:03 am
by NAF5000
Multiplayer or singleplayer? And are you using 6.1 or 7.2?
Re: Eachaton Question
Posted: Mon Mar 09, 2009 12:55 pm
by zanghfei
NAF5000 wrote:Multiplayer or singleplayer? And are you using 6.1 or 7.2?
I use both so i swap the marine than Cyborg.
i use all easchaton.
Re: Eachaton Question
Posted: Mon Mar 09, 2009 3:05 pm
by WaeV
You can't use both at the same time. Which one do you use more often? Why do you have two versions anyways?
Re: Eachaton Question
Posted: Mon Mar 09, 2009 4:26 pm
by zanghfei
WaeV wrote:You can't use both at the same time. Which one do you use more often? Why do you have two versions anyways?
Bloodgulch
I want to make Samurai vs elite
camping
B30.map
Make only for fun.
So i use more bloodgulch.
Re: Eachaton Question
Posted: Mon Mar 09, 2009 4:40 pm
by WaeV
That didn't answer my questions at all.
Re: Eachaton Question
Posted: Mon Mar 09, 2009 5:43 pm
by zanghfei
zanghfei wrote:NAF5000 wrote:Multiplayer or singleplayer? And are you using 6.1 or 7.2?
I use both so i swap the marine than Cyborg.
i use all easchaton.
Multiplayer or single player ? And are u using 6.1 or 7.2 ?
I say i use both for eachaton 6.1 and 7.2 <=
i say all for Multiplayer and Singleplayer <=
Now for u question.
You can't use both at the same time. => Lol, I Know
Wich one do you use More often? => 7.2
Why do you have two version anyways? => cause is fun.
Now understand ?
Re: Eachaton Question
Posted: Wed Mar 11, 2009 9:50 am
by NAF5000
Kind of. Try using elite A.I. and fiddling around with the actv meta.
Re: Eachaton Question
Posted: Sun Mar 15, 2009 1:22 pm
by zanghfei
NAF5000 wrote:Kind of. Try using elite A.I. and fiddling around with the actv meta.
I wanna try Cyborg.
Re: Eachaton Question
Posted: Sun Mar 15, 2009 9:38 pm
by NAF5000
I know. Go into the actv and pick a random elite, then go into dependancy swapper and switch his bipd with cyborg and his weap with assault rifle. I have not tested this, but you should wind up with a meleeing cyborg. If that does not work than i am out.
Re: Eachaton Question
Posted: Wed Apr 01, 2009 6:44 pm
by [IA]Paul
Wrong section. Go to "Modding Discussion."
Re: Eachaton Question
Posted: Tue Apr 07, 2009 7:22 am
by Corvette19
NAF5000 wrote:I know. Go into the actv and pick a random elite, then go into dependancy swapper and switch his bipd with cyborg and his weap with assault rifle. I have not tested this, but you should wind up with a meleeing cyborg. If that does not work than i am out.
I wonder what would happen when it goes berserk?
Re: Eachaton Question
Posted: Tue Apr 07, 2009 7:33 am
by DeadHamster
The cyborg needs to have 3P animations for a bash, which I'm not sure it does.
Re: Eachaton Question
Posted: Tue Apr 07, 2009 8:31 am
by Corvette19
Use the Default 3P melee animations?
Re: Eachaton Question
Posted: Tue Apr 07, 2009 3:55 pm
by DeadHamster
Are there any? That's what Im saying, does the cyborg have 3P bash animations. I don't know for sure.
Re: Eachaton Question
Posted: Wed Apr 08, 2009 6:00 am
by Corvette19
You can't just use the default melee animations for each weapon?
Re: Eachaton Question
Posted: Wed Apr 08, 2009 7:53 am
by DeadHamster
No. The default animations are in First Person, and only include the Cyborg's Hands and the FP model.
The Third Person Animations would have to include the entire cyborg model, and the Third Person Model Weapon, or a swapped first person.
If no third person animations for a bash exist in the cyborg tag, then you wont be able to see a bash. It just won't work.
Just looked for everybody, yes there are 3P animations, yes it can bash.
Extract the Elite ACTV tag, and swap it's biped for Cyborg. Topic Solved.
Re: Eachaton Question
Posted: Wed Apr 08, 2009 10:25 am
by timmy42
this happened in one of my earlier mods... the cyborg's didn't have 3rd person animations, so when they rotated, they just "jumped"...
maybe there are multiplayer animations for the cyborg, but you may have to import them into sp...
Re: Eachaton Question
Posted: Thu Apr 09, 2009 8:53 am
by Philly
Echoranger has already asked and answered this question. He got some AI cyborgs to melee enemies, but it required lots of complicated CE animation work or something. I think he explained it all in one of his youtube videos.