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Editing the BSP
Posted: Sun Mar 08, 2009 2:30 pm
by WaeV
How does one extract a level's BSP, edit it, and reinject it?
Re: Editing the BSP
Posted: Sun Mar 08, 2009 2:42 pm
by conure
At the moment? You dont.
Plain and simple.
While tools to do such a thing are *very* possible, it isnt something you can do at the moment due to two things:
A. Separation of visual and collision bsp in the sbsp tag
B. Little to no research on collision models, public (and private?).
Re: Editing the BSP
Posted: Mon Mar 09, 2009 12:55 pm
by zanghfei
Hum custom edition toolz ¬_¬
Re: Editing the BSP
Posted: Mon Mar 09, 2009 3:04 pm
by WaeV
Ok, but how?
Re: Editing the BSP
Posted: Wed Mar 11, 2009 4:55 pm
by hiheyhello
Myabe you, conure could research it if you havent? because custom models with collision would be a very big step, i've been told impossible but i of course do not believe such things. All i can say is CE or do what DH did with project with the logs. I had a idea to duplicate the ring closeup from a10(POA) mulitple times and retexture to your textures, then import and make it really close to the actually ground floor etc. I might do it, could be awesome.