blood gulch mod ideas
Posted: Tue Dec 02, 2003 9:18 am
alright here goes
1. retextured shotgun with homing pellets, the act like needles but explode like a fnade.
2. retextured fuel rod cannon the fires pnades. i think i can do this by increasing the speed of the pnade projectile. all projectiles fired by weapons have a speed greater than 0. and the nades have a speed of 0. i think this might be the reason the pnades fall to the ground. also, if i took away the weight and speed of the pnade, u think this would get me a hovering bomb/mine type thing? that would be sweet.
3. wraith with a plasma rifle as secondary fire to ward off infantry. i would also decrease ROF of the mortar cuz it is a spawnkill machine right now. wraith wont happen anytime soon unless someone can fix the model injection.
4. homing banshee fuel rod projectiles, and homing rhog rockets. banshee fuel rod would fly just like a charged plasma bolt, but fly farther and explode. homing rhog rockets would home in slightly, but not so much to where they are insanely unfair.
5. other texture and projectile modifications.
well, tell me waht you think. please give me some ideas or shoot down some. btw, is ther a way to make wraith act like a scorpion in that it doesnt die, cuz once it is dead it is gone for the rest of the game, even when it respawns. and swapping collision model makes it so when u shoot it, it acts as if you are shooting a scorpion, it acts like the wraith is shaped like a scorpion so u can hit it in places u wouldnt hit the wraith. thx for the help in advance.
1. retextured shotgun with homing pellets, the act like needles but explode like a fnade.
2. retextured fuel rod cannon the fires pnades. i think i can do this by increasing the speed of the pnade projectile. all projectiles fired by weapons have a speed greater than 0. and the nades have a speed of 0. i think this might be the reason the pnades fall to the ground. also, if i took away the weight and speed of the pnade, u think this would get me a hovering bomb/mine type thing? that would be sweet.
3. wraith with a plasma rifle as secondary fire to ward off infantry. i would also decrease ROF of the mortar cuz it is a spawnkill machine right now. wraith wont happen anytime soon unless someone can fix the model injection.
4. homing banshee fuel rod projectiles, and homing rhog rockets. banshee fuel rod would fly just like a charged plasma bolt, but fly farther and explode. homing rhog rockets would home in slightly, but not so much to where they are insanely unfair.
5. other texture and projectile modifications.
well, tell me waht you think. please give me some ideas or shoot down some. btw, is ther a way to make wraith act like a scorpion in that it doesnt die, cuz once it is dead it is gone for the rest of the game, even when it respawns. and swapping collision model makes it so when u shoot it, it acts as if you are shooting a scorpion, it acts like the wraith is shaped like a scorpion so u can hit it in places u wouldnt hit the wraith. thx for the help in advance.