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Assault on the Control Room V2 is on the Way!

Posted: Tue Jan 20, 2009 7:25 pm
by Dimentio
Remember how much you guys looooooooooooooooooooved my AotCR mod? Well, I'm taking your advice, and I'm making it much better. Check it out, I've already accomplished my idea of making a Gold Assault Rifle!

I hope you guys like this more than my last one, and no, the AR is not shooting those Needler bullets. If you have any suggestions, speak now, or until the next update hold your peace.

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Re: Assault on the Control Room V2 is on the Way!

Posted: Fri Jan 23, 2009 8:28 pm
by Dimentio
UPDATE: Rocket Launcher Mod

Here's a mod to the Rocket Launcher. It's pretty normal, but it can hold 22 bullets without reload, and it explodes in a Needler explosion. This in most ways has become very ineffective towards Wraith Tanks, but in return it makes it more effective than ever towards them. In the screenshot below, I made what I call the... "cookie shot" where I shoot the cockpit of the Wraith and it blows it up in a single hit.
The Rocket Launcher hasn't changed much towards everything else, it's just more fun, which is the goal of this mod.

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QUESTIONS:

How do I change the sky?
How do I give a gun secondary fire?

This questions section is a place where I post my questions for things I want to do in this mod, so please help if you can!

~Dimentio

Re: Assault on the Control Room V2 is on the Way!

Posted: Sat Jan 24, 2009 5:53 am
by xbox
I do not believe that AoTCR has a sky, so you cannot change it. Though you can change the fog color to give it a different atmosphere.

Question #2: http://www.halomods.com/forums/viewtopi ... re#p345295

Re: Assault on the Control Room V2 is on the Way!

Posted: Sun Jan 25, 2009 1:02 pm
by Dimentio
Thanks! Now how do I import a tag from Halo CE into Halo PC? I know there's a tutorial somewhere, but I can't find it.

What I want to do is change the Elites into Brutes with a tag I found on halomaps.org

Re: Assault on the Control Room V2 is on the Way!

Posted: Sun Jan 25, 2009 5:38 pm
by Dimentio
UPDATE: Pistol Mod

The Pistol now shoots sniper bullets at 1 bullet a second. It holds quite a clip at the beginning, but as you wear it down, you can't put clips back in it. This keeps it from being too overpowered, but nice and powerful at the same time :) Although you'll swap it for the actual Sniper later, it's a nice little toy to have around.

Also feel free to voice your opinion if you want me to change any of this, because I can.

Re: Assault on the Control Room V2 is on the Way!

Posted: Sun Jan 25, 2009 6:16 pm
by MarsMartianMan
You might be able to import a sky tag, but you'd need to remove the fog to see it.

Re: Assault on the Control Room V2 is on the Way!

Posted: Mon Jan 26, 2009 3:24 pm
by Dimentio
What do I edit to remove the fog? I imported the sky from Two Betrayals, but it doesn't mix well with the lighting, which I can't fix either.

Re: Assault on the Control Room V2 is on the Way!

Posted: Mon Jan 26, 2009 3:26 pm
by xbox
You can make a sky bitmap.
I'll post fog removal in a sec.

EDIT: try this-
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Re: Assault on the Control Room V2 is on the Way!

Posted: Mon Jan 26, 2009 3:44 pm
by Cryticfarm
Anything golden in my opinion needs to go.

Re: Assault on the Control Room V2 is on the Way!

Posted: Mon Jan 26, 2009 3:57 pm
by MoDFox
Cryticfarm wrote:Anything golden in my opinion needs to go.
Unless it's in GoldenEye and is a pistol, I agree.

Re: Assault on the Control Room V2 is on the Way!

Posted: Mon Jan 26, 2009 6:41 pm
by Dimentio
MoDFox wrote:
Cryticfarm wrote:Anything golden in my opinion needs to go.
Unless it's in GoldenEye and is a pistol, I agree.
...I could make the pistol gold...

Re: Assault on the Control Room V2 is on the Way!

Posted: Sat Feb 07, 2009 5:57 am
by Philly
AotCR has a sky tag. Sorry for the bump.