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Directed at Conure, Alt or any other programmers
Posted: Mon Dec 15, 2008 2:26 pm
by Pepsi
I need a simple porgram from you guys if it is even possible to do. I pulled this off once with Super PPF maker but I dont know how I did it so heres what im looking for...
I want or need a program that can protect my maps. And by protect I mean once I do it then cant be opened at all! If theres a issue with something then I can use my backups prior to me "sealing" them and make the changes to thoes.
The reason im asking for this is due to past problems with people trying to pass our work off as their own and so forth.
any ideas?
Re: Directed at Conure, Alt or any other programmers
Posted: Mon Dec 15, 2008 2:46 pm
by Mr.Brightside
Pepsi wrote:I need a simple porgram from you guys if it is even possible to do. I pulled this off once with Super PPF maker but I dont know how I did it so heres what im looking for...
I want or need a program that can protect my maps. And by protect I mean once I do it then cant be opened at all! If theres a issue with something then I can use my backups prior to me "sealing" them and make the changes to thoes.
The reason im asking for this is due to past problems with people trying to pass our work off as their own and so forth.
any ideas?
HEK+'s map protector should work.
Posted: Mon Dec 15, 2008 2:48 pm
by bcnipod
I gave you some advice on that over Xfire. Conure or Alt should be able to whip something up quickly if they don't already have one lying around...
Also, Mr. Brightside, I don't know how that works (the PM you sent me), talk to Philly or someone else. Sorry.
Posted: Mon Dec 15, 2008 2:52 pm
by Cryticfarm
You could probably corrupt it by sticking in something in hex.
Posted: Mon Dec 15, 2008 2:56 pm
by bcnipod
Cryticfarm wrote:You could probably corrupt it by sticking in something in hex.
Naw, as long as you know what you are doing, isn't that right Modzy?
Posted: Mon Dec 15, 2008 4:53 pm
by Modzy
bcnipod wrote:Cryticfarm wrote:You could probably corrupt it by sticking in something in hex.
Naw, as long as you know what you are doing, isn't that right Modzy?
Your modded Esch seems to be good at that.
Posted: Mon Dec 15, 2008 6:19 pm
by Altimit01
I looked into it a few times but couldn't figure out which tags to keep the names for. That and it seemed like demo wouldn't load any protected maps no matter what. I gave up a while ago. Maybe conure would be up for it. I think he said he was working on one.
Posted: Mon Dec 15, 2008 6:29 pm
by Modzy
Altimit01 wrote:I looked into it a few times but couldn't figure out which tags to keep the names for. That and it seemed like demo wouldn't load any protected maps no matter what. I gave up a while ago. Maybe conure would be up for it. I think he said he was working on one.
You can't remove names that go to globals. I'm sure there is a few others, but thats the one that stands out to me.
Halo demo can load protected maps. The problem with most of the protected maps is that there scnr tag class has been changed to "prot" which stands for protect.
Halo PC seems to skip reading the scnr tag class, while the Mac version freaks out if it can't find it.
Posted: Tue Dec 16, 2008 5:17 am
by bcnipod
Conure knows how. Next time I see him on AIM i will try to grab him, if he does not see this first.