


imma investigate further, maybe i've cracked the code of animations ^_^ unless someone has already had this and its not any big news...

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Seems about right, that's what I did with my laser on Fatality Island.DeadHamster wrote:you set it's type as a plasma pistol, under the weapon tag.
It's type determines what animations it uses, because there are no 3P animations included in the model, they're all included in the cyborg model file.
If I'm mistaken correct me.
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Andrew_b wrote:His hand is about 5 inches back due to nodes, don't cha know?
I don't know what you did, but you screwed something up.
Yeah. But I didn't think HMT exported the nodes. Oh well.xbox wrote:It's still the shotgun animation but you moved the location of the node for the left hand of the cyborg.
Moving nodes IS hard if not impossible using a remodel.Altimit01 wrote:Node moving isn't all that hard. But I would think you moved the attachment points rather than the animation nodes. The animation nodes would make things like reloading look a tad odd but not affect where the hands were holding the model.