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Yeah, I can't figure out what is causing these black spots!!
Posted: Fri Dec 12, 2008 11:18 pm
by shortbusheros4
can anyone tell me whats causing those black shadows in the distance??
I've tried searching HM and google and everywhere but seriously I just haven't found any sort of topic on it...........
Posted: Sat Dec 13, 2008 4:29 am
by Philly
I'm going to guess and say either corrupted lightmaps or corrupted ground skin.
Posted: Sat Dec 13, 2008 7:15 am
by Suiadan
If when you get close it turns blue then I would say that you didn't turn on mip maps when saving out the edited blue texture assuming that you were editing it in the first place...other that that I have no idea other than what philly said about the corrupted lightmaps
Posted: Sat Dec 13, 2008 11:11 am
by shortbusheros4
I don't think it's corrupted light maps because it only happens when I add a white texture to the bloodground bitmap but when I switch it back to brown and green it's perfectly fine.
Posted: Sat Dec 13, 2008 11:13 am
by Suiadan
Then did you remember to generate the mip maps?
Posted: Sat Dec 13, 2008 11:31 am
by Cryticfarm
Had this problem a year ago, it's your ground texture.
Posted: Sat Dec 13, 2008 3:15 pm
by botternub
i also get this when i skin the walls on sw and beavercreek. like when you are too far away or off to an angle you get these weird black shadows.
Posted: Sat Dec 13, 2008 3:52 pm
by Pepsi
CHECK YO ALPHA LAYER SON!
Posted: Sat Dec 13, 2008 10:51 pm
by shortbusheros4
Cryticfarm wrote:Had this problem a year ago, it's your ground texture.
what do I need to do to fix it??
EDIT:
NVM, I fixed it!! turns out I wasn't generating the MIP maps like I though I had been doing!! Thanks for the help everyone! and thanks for the suggestion suiadan! ;-D