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[WIP] Code Named "Halo: FTW - Refined and Polished"
Posted: Mon Dec 08, 2008 4:58 pm
by Pepsi
Im only going to give a brief overview of what im trying to do here and youll understand more as i make updates and so forth. Most of you know the history of the "FTW" mod you can understand that time has passed and new programs and techniques are out to make modding more advanced and more easy then once before. Im going to open the FTW mod back up and go through and try to retouch alot of the maps where i thought they lacked and also add more to them as far as making them more visually appealing or completely changing the theme of them totally. Bare with me cause i like to me methodical and take my time so dont beg for alot of updates. Ill only post updates when i feel i have something post worthy or i need user feed back on if something need to be questioned.
So far ive touched up BattleCreek some and totally reworking damnation by turning it into a complete iron works/foundry where tanks are being made and so forth. there is molten steel now flow into a pit where sparks and cloud mists are in your face visually. The lighting is reworked to redish hues with alot of little touches in place as well to try to pass that theme off the best i could while still making the map joiner friendly into any server you would like to go into. heres so screens below along with 2 of BattleCreek as ive done them.
For higher quality image ->
http://pepness.net/ftw2/ftw1.jpg
Feedback and/or comments on any of this would be appericated!!! Hence the reason I posted it all here also. Halomods was down again so I finally am getting a chance to post this here as well.
Kudos!
Posted: Mon Dec 08, 2008 5:09 pm
by bcnipod
Awesome dude. dibs on beta

Posted: Mon Dec 08, 2008 5:40 pm
by midnight0908
Will this be online friendly? the old FTW mod i had to fix a bit because the of the floating pelicans c-dropships and longsword's were making people have exception when they join
I had to replace the map file then change the FOV back to 1.9999 but it doesn't have the biped or darkness (I can put the darkness in so that doesn't matter)
by the looks of it of those tanks on damnation they will cause exception too :\
BTW: 10/10 love the UI lol
Posted: Mon Dec 08, 2008 8:25 pm
by Andrew_b
The tanks wont cause an exception, you're just doing something wrong.
Looks nice, especially those platforms.

Posted: Tue Dec 09, 2008 12:46 am
by Loor
Dibs on the beta too.
Battle creek is
smexy. I liked the water/blue of damnnation, but maybe because it's my favourite map

. I'm looking forward to what you do with it.
And maybe making the campaign a bit more interesting...?
Posted: Tue Dec 09, 2008 12:47 am
by Philly
Looks very good Pepsi. Seems we're in competition once again.

Posted: Tue Dec 09, 2008 12:23 pm
by midnight0908
Andrew_b wrote:The tanks wont cause an exception, you're just doing something wrong.
it doesn't give ME exception its when i host and people join THEY get exception
Posted: Tue Dec 09, 2008 1:07 pm
by Pepsi
bcnipod wrote:Awesome dude. dibs on beta

of course! your my mac dude! <33
midnight0908 wrote:Will this be online friendly? the old FTW mod i had to fix a bit because the of the floating pelicans c-dropships and longsword's were making people have exception when they join
I had to replace the map file then change the FOV back to 1.9999 but it doesn't have the biped or darkness (I can put the darkness in so that doesn't matter)
by the looks of it of those tanks on damnation they will cause exception too :\
BTW: 10/10 love the UI lol
i know that infinity had a exception issue as well as wizard in FTW but all the other maps were fine. Infinity was due to me missing nulling out a tag with the pelicans and wizard i dont remember why. The tanks will not bge a issue cause their not vehicles, their scenery, and not vehicles that have been changed to scenery via editing the tag class but actual damnation scenery.
So before you ask how i did it ill tell you. Its pretty simple if you think about it and kinda clever i thought..
Damnation has 3 scenery items i choose for this.
1. covie reg box
2. covie uplink box
3. covie elongated box
first i found every instance of any covie box and replaced them all with the reg covie box. This left me with the elongated one and the uplink one to do as i wished with. I then used Esch to swap the mod2 dep of the tank with uplink box so that whenever i placed a covie uplink box in the map the model for the tank would show. then i nulled all dependency's for the uplink box except for the visual mod2 of course. Then I asked Andrew_B to remodel the sniper ammo pack model into a platform for the tanks to rest on. Then I injected the new platform model over the old sniper ammo model. Then I swapped the mod2 for the elongated box with my new sniper ammo/platform model. Then I skinned everything as I needed and placed everything in game. If you open the map in sparkedit it looks like uplink boxes sitting on elongated boxes but in game the dependency swaps are in effect and that only occurs client side so no exception issues!
Did all that make sense? If not heres a quick vid of me proving it work fine in lobby games >_>
Demo working in lobby game ->
http://www.youtube.com/watch?v=XgfTyfzHUNI
As for the UI, don't get too attached to it >_>
Andrew_b wrote:The tanks wont cause an exception, you're just doing something wrong.
Looks nice, especially those platforms.

Even with the stray vert?
Loor wrote:Dibs on the beta too.
Battle creek is
smexy. I liked the water/blue of damnnation, but maybe because it's my favourite map

. I'm looking forward to what you do with it.
And maybe making the campaign a bit more interesting...?
Damnation will grow on your trust me and thx for saying BC looked good. Campaign? Naw, im not even going to mess with it. Everyone is doing campaign mods and once you play campaign a few times there really no reason to play it again unless someone did some MASSIVE editing and changed the complete story line and so forth. Id venture to say 99.9% of HaloPC players time is spent in MP games so im going to focus on that mainly. Besides, Philly is doing campaign right now so thats his ordeal.
Philly wrote:Looks very good Pepsi. Seems we're in competition once again.

THX =D
Competition? Naw, im just trying to reinvent something again and tie up some loose ideas I had before. Besides I dont want this to turn into a Philly vs. Pepsi thing cause arguments and flaming will begin like that over who likes what mod better. It would be like PS3 vs. Xbox. I hate thoes arguements, people should just shut up and play the game really >_>
midnight0908 wrote:Andrew_b wrote:The tanks wont cause an exception, you're just doing something wrong.
it doesn't give ME exception its when i host and people join THEY get exception
It does this on ALL the maps or just Infinity/Wizard? If its doing this on ALL the maps then something is wrong with either how you installed it or if you messed with it. During beta I had the mod installed and invited numerous people to my own game and they entered fine. The only maps off with this was Wizard and Infinity cause I was in a rush at the end and forgot to change a few tags.
Posted: Tue Dec 09, 2008 1:15 pm
by hiheyhello
Nice im liking Damnation
Posted: Tue Dec 09, 2008 1:25 pm
by midnight0908
Pepsi wrote:
midnight0908 wrote:Andrew_b wrote:The tanks wont cause an exception, you're just doing something wrong.
it doesn't give ME exception its when i host and people join THEY get exception
It does this on ALL the maps or just Infinity/Wizard? If its doing this on ALL the maps then something is wrong with either how you installed it or if you messed with it. During beta I had the mod installed and invited numerous people to my own game and they entered fine. The only maps off with this was Wizard and Infinity cause I was in a rush at the end and forgot to change a few tags.
It does it on only blood gulch,infinity,boarding action, and death island, wizard was fine
Edit: only the maps with the floating longsword pelicans ETC gave people exception unless they had the mod
Posted: Tue Dec 09, 2008 7:15 pm
by Xero
Looks pretty sick! But it can use a few more mushrooms.

Posted: Tue Dec 09, 2008 10:05 pm
by Pepsi
Xero wrote:Looks pretty sick! But it can use a few more mushrooms.

I will most definally add a mushmom somewhere in this mod as a easter egg just to you or maybe something like a skill book of brandish 20? LOL?
also ive been putting in more work trying to make Boarding Action seem a little different and I like where im headed with this one. Comment on the screen below of your thoughts please..
Ness is currently working on timberland and it going to be amazing. And no, there will be no wooden bases at all but something rather fun I think. And yes, the trees will be there for thoes who hated the idea of me removing the trees in FTW in the first place.
Going to bed. Ill read replys in the morning or something.
Posted: Tue Dec 09, 2008 10:09 pm
by tucker933
That's absolutely stunning. =D
Posted: Tue Dec 09, 2008 11:40 pm
by Loor
Even more smexy than battle creek.
I love the sunset, really love it.
It just looks perfect. The atmosphere is great.
Posted: Tue Dec 09, 2008 11:59 pm
by JK-47
Pure awesome.
Posted: Wed Dec 10, 2008 12:03 am
by Ombre
The textures on the ship seem somewhat low quality. Other than that though this is absolutely amazing.
Posted: Wed Dec 10, 2008 8:06 am
by Philly
As always, pure win. Did you get a chance to change the plasma rifle skin?
Posted: Wed Dec 10, 2008 8:38 am
by Xero
wow that looks nice for Halo 1. Really brings more life in the map.
Posted: Wed Dec 10, 2008 10:34 am
by Pepsi
Thx for the positive feedback guys!!! Least now I know im heading in the right direction and this new project isnt a waste.
Ombre, i think thats the bumpmap doing that and ill go back in a check it out definally.
Philly, not yet cause first im want to post all the theme ideas with placeholder skins to make sure everyone like the direction I want to go. Then ill mess with all that toward then end when finalizing each map.
Xero, Thx man. Can you model me a giant Zakum? LOL?!
EDIT:
This better Ombre?

Posted: Wed Dec 10, 2008 11:17 am
by xbox
Absolutely awesome.