ReBuilding a SP map
- General_orca
- Posts: 62
- Joined: Wed Aug 13, 2008 8:31 am
- Location: Somewhere 4x4ing between Moab and Hurricane UT
ReBuilding a SP map
OK im trying to PMI into a SP map but it wont let me batch extract like it stops extracting a bar away from ending, so i was wondering if theres a diffrent way to do it and im not doing it. also if theres anything i should know about in the future
thanks
-Orca
thanks
-Orca
Rebuilding SP maps does work with HMT. There are a few changes you have to make, though. The reason why it stops at the end is because it's extracting the BSP. This can take a while, but it will complete. PM me whne you get your map extracted and I'll help you rebuild it. Or you can use a magical new program called Eschaton which makes me redundant.
For anybody still wondering where FTD has gone, here it is.
- General_orca
- Posts: 62
- Joined: Wed Aug 13, 2008 8:31 am
- Location: Somewhere 4x4ing between Moab and Hurricane UT
- General_orca
- Posts: 62
- Joined: Wed Aug 13, 2008 8:31 am
- Location: Somewhere 4x4ing between Moab and Hurricane UT
- General_orca
- Posts: 62
- Joined: Wed Aug 13, 2008 8:31 am
- Location: Somewhere 4x4ing between Moab and Hurricane UT
You need to replace the right BSP if you're PMI'ing, and then correct three of the required files in the rebuild box.
For anybody still wondering where FTD has gone, here it is.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
For PMI with esch all you do is open the map your tag you want.
After that
1. Choose the tag you want
2. click map > recursively export meta and references
3. Open and expand the map you want the tag in
4. Click the maps folder (the one without read / write)
5. click the map, choose the tag you want from the drop down box and click import.
6. once thats done click rebuild, save it where you wish and replace your current map
You should really learn, its very useful.
After that
1. Choose the tag you want
2. click map > recursively export meta and references
3. Open and expand the map you want the tag in
4. Click the maps folder (the one without read / write)
5. click the map, choose the tag you want from the drop down box and click import.
6. once thats done click rebuild, save it where you wish and replace your current map
You should really learn, its very useful.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
Compare that to:
Escahton, you forgot a tag? No biggie, extract it, load the modded map, and rebuild it.
Huh HMT? You forgot to decrap a model? That sucks. Start over.
Eschaton, you do all that for me? Oh why thank you.
- Batch Extract
Extract BSP
Open new map
Recursively Extract Tags
Extract raw model offsets for every model, and save them to the correct folder.
Decrap All the models
Place all files into a single build folder
copy/paste a stock map that you originally extracted.
rebuild, selecting the source of each tag.
Escahton, you forgot a tag? No biggie, extract it, load the modded map, and rebuild it.
Huh HMT? You forgot to decrap a model? That sucks. Start over.
Eschaton, you do all that for me? Oh why thank you.
- General_orca
- Posts: 62
- Joined: Wed Aug 13, 2008 8:31 am
- Location: Somewhere 4x4ing between Moab and Hurricane UT
There is a possible problem with rebuilding a SP map in eschaton multiple times.DeadHamster wrote:Compare that to:And oh what's that HMT? 95% done with your mod and you forgot a tag? Oh. Start over buddy.
- Batch Extract
Extract BSP
Open new map
Recursively Extract Tags
Extract raw model offsets for every model, and save them to the correct folder.
Decrap All the models
Place all files into a single build folder
copy/paste a stock map that you originally extracted.
rebuild, selecting the source of each tag.
Escahton, you forgot a tag? No biggie, extract it, load the modded map, and rebuild it.
Huh HMT? You forgot to decrap a model? That sucks. Start over.
Eschaton, you do all that for me? Oh why thank you.