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Assault Rifle messed up
Posted: Sun Nov 23, 2008 4:40 pm
by JK-47
I rebuilt my map, and went into halo to test a few things, but I noticed my AR was messed up:
I know this happens when you don't decrap models or PMI correctly, but I haven't done anything to the Assault Rifle, is this a common issue? Can it be fixed by re-doing the rebuild process? It's never happened to me, so I don't really know.
Posted: Sun Nov 23, 2008 4:43 pm
by Corvette19
Seems like the PMI process got messed up, try again.
Posted: Sun Nov 23, 2008 4:44 pm
by DeadHamster
you PMI'd the marine, the marine references the assault rifle, meaning during your extract you extracted your maps AR, which means you need to either delete it from your new objects folder or include it in the decrapper
Posted: Sun Nov 23, 2008 4:46 pm
by JK-47
Pelican
Garage Door
Giant Door
Poa Explosion
Rain
levels\c10\devices\lift\lift
levels\c20\devices\door_large\door_large
cinematics\scenery\pipe\pipe
Fog
Marine
And a weapon I duplicated (pistol, which works just fine)
Edit:
DeadHamster wrote:you PMI'd the marine, the marine references the assault rifle, meaning during your extract you extracted your maps AR, which means you need to either delete it from your new objects folder or include it in the decrapper
Ah, that makes sense. Thanks.
Posted: Sun Nov 23, 2008 4:48 pm
by DeadHamster
re-read my post.
Posted: Sun Nov 23, 2008 4:50 pm
by JK-47
Ah, that makes sense. Thanks.
Posted: Sun Nov 23, 2008 4:57 pm
by DeadHamster
np JK.
Posted: Mon Nov 24, 2008 8:43 am
by Philly
Damn, I really need to write a proper PMI tutorial...
Anyway, don't join the current fad for extracting every item to different folders. This is this sort of problem it will cause.

Posted: Mon Nov 24, 2008 9:34 am
by bcnipod
I could try rebuilding that for you using the new Eschaton if you want.
Posted: Mon Nov 24, 2008 10:42 am
by Andrew_b
Philly wrote:I really need to write a proper PMI tutorial...
I appreciate the fact that you want to help the community, but why must
you write it? You're not the only one who can PMI. Recently, you have been acting like you're the best out of this whole community. You have been working on a mod for two years I believe. Posting the new beta must feel great, but you're getting cocky.
[/short rant]
Posted: Mon Nov 24, 2008 11:22 am
by Philly
I haven't done anything wrong. And the reason why I must write a tutorial is because I know the subject best.
Posted: Mon Nov 24, 2008 11:24 am
by bcnipod
Philly wrote:I haven't done anything wrong. And the reason why I must write a tutorial is because I know the subject best.
Philly, don't want to burst your bubble here, but Eschaton .7 will make all current forms of PMI obsolete, so if you want to then go ahead, but it may not be used very much.[/honestly]
Posted: Mon Nov 24, 2008 11:29 am
by Philly
Cool. But since it's not out yet, and for JK's sake, a tutorial would be useful.
Posted: Mon Nov 24, 2008 11:39 am
by Andrew_b
Philly wrote:Cool. But since it's not out yet, and for JK's sake, a tutorial would be useful.
He doesn't need a tutorial. He already understands.
"Ah, that makes sense. Thanks."
Posted: Mon Nov 24, 2008 12:35 pm
by bcnipod
Posted: Mon Nov 24, 2008 1:26 pm
by Corvette19
Andrew_b wrote:I appreciate the fact that you want to help the community, but why must you write it? You're not the only one who can PMI. Recently, you have been acting like you're the best out of this whole community. You have been working on a mod for two years I believe. Posting the new beta must feel great, but you're getting cocky.
[/short rant]
Not Really...
Posted: Mon Nov 24, 2008 1:32 pm
by Corvette19
Posted: Mon Nov 24, 2008 3:33 pm
by JK-47
I understand the PMI process, I just didn't realize there was Assault Rifle tags in the Marine folder.
Posted: Mon Nov 24, 2008 3:35 pm
by WaeV
Thanks to esch, we don't have to worry about model decrapping anymore.

Posted: Mon Nov 24, 2008 3:37 pm
by JK-47
This is the latest release of Eschaton you're talking about, right? (waev)