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Trying to add AI into Hangem High and need some help
Posted: Tue May 25, 2004 3:00 pm
by Platt
For the last three days i have been reading on how to put Ai on MP maps. I sucessfully added 3 MC's into the seats of the warthog in Bloodgulch. i then decided that i wanted to added them into hangem high. I looked around for a tutorial on how i could add a vehicle into a map as a piece of scenery. I then got this to work and put a warhog into the level. I opened the map in HHT and put the bots in the actv slots. saved loaded the map. then when it loaded some polygons were streched all over the place when i ran upto the bot it was all messed up all of its polygons were going every where. can someone tell me how i could fix this or what is causing the problem. thank you
Posted: Tue May 25, 2004 3:18 pm
by KoMatik
did u do perfect model injection? that is probably ur problem.
Posted: Tue May 25, 2004 3:39 pm
by Platt
i followed this tutorial
http://files.halomods.com/viewtopic.php?t=5490 to add the ai into the level. and converted a piece of scenery to a vehicle. and put the bot into their actv. and all the other stuff.
Posted: Tue May 25, 2004 9:34 pm
by Platt
well guys i have finally gotten three MCs that spawn with a wathog. it is awesome as hell. the only thing now is getting them to respawn and make the warthog invisible. If anyone can help me with these few things i want to release this map for everyone.
Posted: Wed May 26, 2004 10:53 am
by VoiDeD
u have to turn all the collision models in the warthog off.
i forget the exact way to make a hog invisable, but it has to do with swappin shaders.