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Tripwire Activation

Posted: Sat Nov 15, 2008 10:02 pm
by WaeV
Does anyone know of a way for some sort of tripwire device to be set up? I'm looking for something that triggers when you walk over / through it

Posted: Sat Nov 15, 2008 11:03 pm
by DeadHamster
Someone put up a tutorial for tripmines, so that when a vehi hits it blows up, but I don think anything like what you're looking for is possible.

Maybe I could see it happening in a script, IDK whats possible in scripting personally but if it could do something like "If (player is on x coord #), then (blahblahblah)"

I dont see any way to do this in PC. but look into it anyway, try to find a way to make it work. Even if it's a sketchy getaround, do it.

Posted: Sun Nov 16, 2008 5:31 am
by Corvette19
There is a way, with trigger volumes and scripting.
In CE, you can setup a trigger volume on a map and script it so that when the player enters that trigger volume, he dies.

Posted: Sun Nov 16, 2008 5:47 am
by Philly
Yeah, a death barrier. There's quite a few at the beginning of Two Betrayals.

Posted: Sun Nov 16, 2008 6:50 am
by Mr.Brightside
You can do the one with vehicles, it's very simple. But it won't work if you're on foot :?

Posted: Sun Nov 16, 2008 1:33 pm
by bcnipod
I have a map with some mines in it I could give you.

Posted: Sun Nov 16, 2008 1:50 pm
by WaeV
That'd be great! How did you make it?

Posted: Sun Nov 16, 2008 1:57 pm
by bcnipod
altered grenade timers so that it would stay active for a very long time. IM me and i can give it to you.

Posted: Sun Nov 16, 2008 2:21 pm
by Loor
Noo,
You duplicate the biped, and then chage the shield broken effect on that biped to an explosion, so when you run over it it EXPLODES.

Of course, you have to change the model.

Posted: Sun Nov 16, 2008 2:23 pm
by bcnipod
Loor wrote:Noo,
You duplicate the biped, and then chage the shield broken effect on that biped to an explosion, so when you run over it it EXPLODES.

Of course, you have to change the model.
My way is easier and more fun :P

Posted: Sun Nov 16, 2008 2:44 pm
by WaeV
Oh, I can already change the grenade timers. I want it to explode when you're x distance close, not x seconds later.
Loor wrote:Noo,
You duplicate the biped, and then chage the shield broken effect on that biped to an explosion, so when you run over it it EXPLODES.

Of course, you have to change the model.
Interesting...

Posted: Sun Nov 16, 2008 5:05 pm
by bcnipod
I can send you the map if you want to play with what I did, I did more than just the grenade timers.

Posted: Sun Nov 16, 2008 5:17 pm
by WaeV
Ok, I'll PM you.

Posted: Mon Nov 17, 2008 9:04 am
by Philly
I have an idea. Change the footstep effects of a particular surface to be something like a frag grenade explosion. Say, for example, you edited the collision of the log to be a small cube made from engineer skin. Engineer skin because you never see it used. Then you edit the globals/cyborg.foot file so that whenever you run, walk or land on that surface, you blow up.

Just an idea.

Posted: Mon Nov 17, 2008 11:53 am
by DeadHamster
Philly wrote:I have an idea. Change the footstep effects of a particular surface to be something like a frag grenade explosion. Say, for example, you edited the collision of the log to be a small cube made from engineer skin. Engineer skin because you never see it used. Then you edit the globals/cyborg.foot file so that whenever you run, walk or land on that surface, you blow up.

Just an idea.
Ha, I've often used engineer blood/skin as well.

Re: Tripwire Activation

Posted: Mon Nov 17, 2008 3:31 pm
by Andrew_b
WaeV wrote:I'm looking for something that triggers when you walk over / through it
you answered your own question. How to do it should be your next question. CE.

You can also do it through PC, but doing it through CE would be easier and better.

Posted: Mon Nov 17, 2008 6:40 pm
by WaeV
Ahh, but I'm trying to avoid rebuilding.

Posted: Tue Nov 18, 2008 10:18 am
by Philly
Get DeadHamster to help you with the method I suggested. It might just work.

Posted: Tue Nov 18, 2008 5:11 pm
by DeadHamster
whawhawhwaat?

JK. if you want me to help you with any of that PM me.

Posted: Wed Nov 19, 2008 2:05 am
by Loor
Philly's idea would work. And it would work when you WALKED over it, too.