Two Betrayals Opening Cutscene

Discuss general issues about modding HaloPC. Post ideas for mods here.

Do you like apple pie?

Yes
13
72%
No
5
28%
 
Total votes: 18

User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Two Betrayals Opening Cutscene

Post by Philly »

So why, may you ask, am I creating a topic separate from the main Fireteam Delta topic, even though I am posting content directly related to it? Good question. There are two answers really:

1) There are quite a few images here, which would be silly for your browser to load every single time you wanted to reply to the topic.
2) Some people might miss these pictures if the thread moves on too quickly
3) Most importantly, I'm not just showing off. I have taken some time out of FTD in order to share some information about [elec] tags...

Electricity tags (tag class: [elec]) are quite rare and obscure tags in Halo. Although I'm not quite sure what they do, I do know they make pretty lightning effects and can cause problems if ignored. They are usually attatched to pieces of scenery, like the bridge lightning in Assault on the Control Room or Two Betrayals, but they can be attatched to biped, too. This brings us neatly onto a problem. If you try rebuilding Two Betrayals, albeit any map with the Monitor in, you will find that the map exceptions without fail as soon as the monitor appears, even if you didn't make any changes, at all. Try rebuilding Assault or Betrayals and you will find that the bridge lightning has misteriously dissapeared. The cause? Halo Map Tools does not rebuild any electricty tags automatically. The solution? You have to either null out the dependency in the rebuilt map, or add the tag as an additional item in the rebuild box. I would advise the latter, as it fixes the problem completly rather than merely putting it aside.

In conclusion, I know this problem won't affect most of you at all, but I just thought it would be nice to share the solution, to make sure nobody else has the same hardships I had while trying to solve what turned out to be a very simple problem.

Phew... Onto the pics. All images are thumnails to full size versions. Enjoy!

Image

Image

Image

Image

Image

Image

Image

Image

Thanks for reading!
Love,
Philly 2009
For anybody still wondering where FTD has gone, here it is.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

Ah the elec tags, I doubt a lot of people have heard of them. but that is interesting on how they are not rebuilt with the map. hmmmm. simple solution though.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

ahh yes, i saw these while poking around in guerilla. good find.
User avatar
Altimit01




Connoisseur Snitch! Literarian 500

Posts: 947
Joined: Sun Jun 04, 2006 12:10 pm

Post by Altimit01 »

That's... really unusual. If it's listed as a dependency, it should be included in the rebuild. The tags actually don't exist in the mapfile?
Image
Download Eschaton: Halomods | Filefront | Mediafire
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

yeah, that is odd. It obviously must be an issue with the program. Try to make sure it doesnt happen with eschaton? Maybe maybe?
User avatar
SCORPION-396





Posts: 254
Joined: Tue Dec 12, 2006 10:09 am
Location: On Installation 00 re-constructing 05-032 Mendicant Bias.
Contact:

Post by SCORPION-396 »

Ooo... I can dig it!
Image
Woa! Whered' the earth go!?!? (@.@)
User avatar
WaeV




Advisor

Posts: 1045
Joined: Tue Jun 01, 2004 10:45 am
Location: New England

Post by WaeV »

Huh. So we don't know what the tags do?
Image
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

they're for the electricity the monitor shoots out I'm pretty positive.

Edit: sorry, accidently posted. The electricity in d40.map, when he's stealing the files from the POA.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Incindentally, if you rebuild d40 without adding anything (I have done it) the monitor doesn't use anything to steal the files. He just looks at them like a retard.
For anybody still wondering where FTD has gone, here it is.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

lol philly. We'll just not ask why. k?

And is this why all those maps arent rebuildable? I recall Pepsi asking a while back, and nobody knew. Did Philly Figure it Out?
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Most maps that aren't rebuildable are because HMT screws up in one way or another. For example, the missing tree in sidewinder.
For anybody still wondering where FTD has gone, here it is.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

Ahh. Oh and I noticed, the AR has teh shiny.
User avatar
guysullavin





Posts: 1542
Joined: Sun Sep 16, 2007 6:11 pm
Location: Niagara-on-the-lake
Contact:

Post by guysullavin »

DeadHamster wrote:Ahh. Oh and I noticed, the AR has teh shiny.
it looks a bit more blue than usual too, i liek teh shinies, i think the blue might be a reflection of the ground or the monitor though
Image
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Yes, it's the reflectiony type thing given off by the Monitor.
For anybody still wondering where FTD has gone, here it is.
User avatar
Corvette19




Snitch!

Posts: 1191
Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina

Post by Corvette19 »

Chrome plated AR...
You should release a tutorial...
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

Umm, skin multipurpose some form of pink/purple, skin the bitmap to be silver?

Or It's a cubemap.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Or it's both. Or it's that cutscenes make evrything ridiculously shiny. Or it's because I'm awesome.
For anybody still wondering where FTD has gone, here it is.
User avatar
Modzy





Posts: 31
Joined: Mon Nov 10, 2008 4:08 pm

Post by Modzy »

Heh, strange.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

lolhut
For anybody still wondering where FTD has gone, here it is.
User avatar
Pepsi




Snitch! Wordewatician 500

Posts: 2052
Joined: Thu Dec 28, 2006 11:11 pm
Location: Stalking Hamp With A PipeWrench

Post by Pepsi »

Philly wrote:Most maps that aren't rebuildable are because HMT screws up in one way or another. For example, the missing tree in sidewinder.
Explain why Chillout cant tho?! Or Timberland? Any map in FTW i did that had the original MC model in it I couldn't figure out for the life of me why it couldn't be rebuilt for multi play. Multi play meaning ...

1. You can have the modded map and join any stock halo server hosted/dedipaid.

2, You could have the modded map and anyone running stock Halo could join your game/hosted server without exceptions.

If I remember correctly these maps were..

Chillout - no clue
Timberland - no clue
Sidewinder - missing tree of course
Icefields - same dam tree
Beavercreek - no clue
Wizard - no clue
putput - no clue
longest - no clue

If there is a program out now that can compile these map back correctly using the PMI process then please let me know cause I like to finish thoes map in how i first envisioned them instead of having to settle with what HMT was going to allow me to do. And no, i dont want to finish them for some ultra big release or anything but mainly to say i finished what i envisioned from the beginning.

I firmly believe that Halo2Rules began this "make Halo better" trend back a few years ago with SilentKnight stepping his work up a notch with HaloDX. Then i took there work and took it to another level with FTW and now its time for Philly to take what i did and go ever further with FTD.

I guess in a sense you could say the torch has been passed to Philly now on this whole "beautification" trend and it heading into alot of new and exciting areas. You've always had my support Philly so go for broke man! Just cause i don't comment daily doesn't mean i don't check on your progress <3
Life is not how you survive the storm, but how you dance in the rain
Post Reply