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Flamethrower flame extension?
Posted: Sun Oct 19, 2008 4:17 am
by cmori3
Ok, so I know how to make the flamethrower set the far walls of the map on fire, but I really want the actual flame to reach much further. Is this possible? If so, can you post instructions? I am using HMT v3.5, but I am happy to use any other necessary tools to get the job done.
Thanks.
Posted: Sun Oct 19, 2008 4:23 am
by Philly
I think it's something to do with the particle systems. Even I don't know my way around them yet.
Posted: Sun Oct 19, 2008 1:32 pm
by cmori3
Thanks. Has anyone done this before, or know how to do it?
Posted: Sun Oct 19, 2008 1:33 pm
by DeadHamster
:::Calling Andrew_b:::
He's done a lot with the flamethrower using CE, I'm sure he'll be able to tell you.
Posted: Sun Oct 19, 2008 1:47 pm
by Andrew_b
You're going to want to edit all 4 of the defoliants.
weapons\flamethrower\effects\defoliant
weapons\flamethrower\effects\defoliant2
weapons\flamethrower\effects\fp_defoliant2
weapons\flamethrower\effects\fp_defoliant3
try changing the explosion size at the very top of hmt. And then scroll down to the very bottom and change radius on particle type 0.
I'm not really used the hmt's basic plugins. Sorry. Look into to eschaton maybe, If you want me to, I will see if I can do it in eschaton.
Posted: Sun Oct 19, 2008 2:25 pm
by cmori3
I'm not sure where the 'explosion size' is. There's a box that reads 'System Update Physics' with two selectable boxes: Default and Explosion. Is that what you're talking about?
Posted: Sun Oct 19, 2008 2:37 pm
by Andrew_b
It's at the very top of the tag editor. You have Phenomena's plug-ins right?