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PMI'd door issue
Posted: Sat Oct 18, 2008 12:16 pm
by JK-47
I PMI'd a door into a map to seal off a passageway, and the PMI went successfully, but I hit a wall that I've never really had to find a solution to.
When I PMI'd the door, all I injected was the mod2 tag, because that was the only place I found the door, so now I have no way of putting it into my actual level, as I don't have an injectable object such as a scen tag or something like that. I also didn't see a coll file for it in the coll tag tree.
So how am I going to get the door into my actual level with sparkedit?
Posted: Sat Oct 18, 2008 12:19 pm
by Teh_Arbiter
um, try swapping the mod2 of a tree trunk or something with the door, then put a whole bunch of invisible rocks where the door is? idk
Posted: Sat Oct 18, 2008 12:22 pm
by bcnipod
new scnr tag

Posted: Sat Oct 18, 2008 12:24 pm
by JK-47
As in, Guerilla kind of new tag?
Posted: Sat Oct 18, 2008 12:26 pm
by bcnipod
Actually contrary to popular belief, it is easy to edit a scnr tag to contain a new object. you have to edit the meta file to allow for another scen dependancy in the xml list.
Posted: Sat Oct 18, 2008 12:26 pm
by Andrew_b
PMI the mach tag. Then in hht, choose a crappy scenery tag you wont use, change the mod2 and the coll, then in sparkedit click import.
Posted: Sat Oct 18, 2008 2:20 pm
by Philly
What Andrew said. Or if this is multiplayer, just duplicate a peice of scenery and import it in SparkEdit.
Posted: Sat Oct 18, 2008 3:09 pm
by Andrew_b
Philly wrote:What Andrew said. Or if this is multiplayer, just duplicate a peice of scenery and import it in SparkEdit.
My way works for multiplayer. I just said PMI the mach tag so you have all the doors tags instead of just the model.
Posted: Sun Oct 19, 2008 3:27 am
by Philly
Andrew_b wrote:Philly wrote:What Andrew said. Or if this is multiplayer, just duplicate a peice of scenery and import it in SparkEdit.
My way works for multiplayer. I just said PMI the mach tag so you have all the doors tags instead of just the model.
My way doesn't replace scenery. Rawr rawr rawr.