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Crosshair Issues.
Posted: Thu Oct 16, 2008 3:55 pm
by tucker933
Hello, a while ago I turned a flamethrower into a spartan laser. and swapped dependencies so it had the model of a fuel rod gun and has the crosshair of when you have no weapon... you know like on the pillar of autumn before you get a gun you have that little crosshair well I put that on the weapon because its small, and it works fine except.. the actual projectiles hit to the very bottom right of the crosshair itself, never on target. Anyone know how to fix it? Here's the current dependencies I have on the weapon:
Any help?
Posted: Thu Oct 16, 2008 4:25 pm
by DeadHamster
Thats the flamethrower. It doesnt shoot on center, it shoots off to the bottomn right. I'm not sure how you would fix it.
Posted: Fri Oct 17, 2008 7:49 am
by tucker933
So there's not any way to fix it? ='[
Posted: Fri Oct 17, 2008 7:55 am
by Philly
Yes, yes there is.
Open your map in Eschaton and set all the first person offsets in the trigger section to 0.
[/phillysavesthedayagain]
Posted: Fri Oct 17, 2008 8:36 am
by tucker933
Philly wrote:Yes, yes there is.
Open your map in Eschaton and set all the first person offsets in the trigger section to 0.
[/phillysavesthedayagain]
I love you philly in a non homosexual way!
What class is first person offsets under?
Can't seem to find it.
Posted: Fri Oct 17, 2008 8:44 am
by Philly
Triggers.
Posted: Fri Oct 17, 2008 8:49 am
by tucker933
Philly wrote:Triggers.
You said that before, I see animation triggers and had a look in there but found nothing like first person offsets.
Posted: Fri Oct 17, 2008 8:50 am
by Philly
Oh sorry, it's in weapon, then triggers.
Posted: Fri Oct 17, 2008 8:54 am
by tucker933
Philly wrote:Oh sorry, it's in weapon, then triggers.
Alright, now i see:
32-Bit Bitmasks
Floating Point Numbers
16-Bit Enumerations
Short Integers
That's under triggers on the Flamethrower.
Where do I go from there?
Posted: Fri Oct 17, 2008 8:58 am
by tucker933
tucker933 wrote:Philly wrote:Oh sorry, it's in weapon, then triggers.
Alright, now i see:
32-Bit Bitmasks
Floating Point Numbers
16-Bit Enumerations
Short Integers
That's under triggers on the Flamethrower.
Where do I go from there?
Found it under Floating Point Numbers =D
Edit: Their already all at 0...
Posted: Fri Oct 17, 2008 1:54 pm
by Andrew_b
then look at others to see some references.
Posted: Fri Oct 17, 2008 2:52 pm
by tucker933
Andrew_b wrote:then look at others to see some references.
Their all at 0.
Posted: Fri Oct 17, 2008 2:53 pm
by Andrew_b
change the numbers. Trial and error.
Posted: Fri Oct 17, 2008 3:03 pm
by Xenoku
Or just change the flag in the triggers section that says "Uses weapons origin" or something like that....
You didn't see this post.....<.<
Posted: Fri Oct 17, 2008 3:39 pm
by tucker933
Andrew_b wrote:change the numbers. Trial and error.
I got it! After MUCH trial and error I found the exact offset:
Y: -0.075
Z: -0.075
Thanks guys!
Posted: Fri Oct 17, 2008 5:19 pm
by Andrew_b
Good job.