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Halo 3 HUD
Posted: Sat Sep 27, 2008 8:51 am
by EchoRanger449
Has anyone made the halo 3 "HUD" thing yet? I'm not talking about the weapon icons, grenade icons, or the shield meter/background. I made my own but I want to see if someone can give me something better.

Posted: Sat Sep 27, 2008 8:58 am
by Philly
Yeah I did.
It's not the same style, but I'm guessing you're more interested in how I did it?

Posted: Sat Sep 27, 2008 9:06 am
by EchoRanger449
Sure, or if you could make one for me, either way.
Also, I was using a 256x256 ARGB 8 bit bitmap, what were you using?
Posted: Sat Sep 27, 2008 9:16 am
by Philly
I'm using a 1024x1024 bitmap. And hey now, I shouldn't have to make things for you, great one.

Posted: Sat Sep 27, 2008 11:08 am
by EchoRanger449
Hey, I'm just doing it because it's not there. That's why I put other people's stuff in my mods- when they're better than mine I put them in, otherwise I keep my own. Like the 3p Fuel Rod Gun, Plasma Rifle Energy Sword, and 3p Brute Shot. I also couldn't find a good model for a flying warthog, so I made the Walrus.
So how did you do it?
Posted: Sat Sep 27, 2008 11:37 am
by Philly
I just used the EoF trick to make a larger texture slot. In return, could you send me some sounds? I'll help as much as necessary to get my hands on your plasma grenade sounds.
Also, I'm not kidding. I'm calling you great one because I really do respect your work.

Posted: Sat Sep 27, 2008 11:51 am
by xbox
Posted: Sat Sep 27, 2008 12:36 pm
by EchoRanger449
Newer version (this time I tried using a gradient method). Last work on the mod for a while since I'm busy studying).
H3 version
http://www.bungie.net/images/Games/Halo ... 7_FP01.jpg
Posted: Sat Sep 27, 2008 12:42 pm
by super_man916
maybe a little less visible. but its really cool
Posted: Sat Sep 27, 2008 12:46 pm
by AbeFroman
i say keep that version, looks better than the h3 version imo, just a bit lower res
Posted: Sat Sep 27, 2008 12:46 pm
by EchoRanger449
If I get a mac modder to help me recursively inject some meta, I can duplicate the sky bitmap and make the final version 4x. It will make the lines look more fine and less blocky or "pixely"
I'm using it in a mod that's been in progress for over a year, and was never rebuilt.
Posted: Sat Sep 27, 2008 12:48 pm
by AbeFroman
over a year? i can't wait to see the finished mod
Posted: Sat Sep 27, 2008 12:50 pm
by xbox
You can just use the EoF trick to inject a larger resolution file.
Posted: Sat Sep 27, 2008 12:51 pm
by Philly
EchoRanger449 wrote:If I get a mac modder to help me recursively inject some meta, I can duplicate the sky bitmap and make the final version 4x. It will make the lines look more fine and less blocky or "pixely"
Are you going to return my favour or what?

Posted: Sat Sep 27, 2008 1:31 pm
by EchoRanger449
Just download the Cryophobia: Enhanced mod and extract the sound/sfx/weapons/weapon_anims/plasrifle_posing
Oh yeah, this mod is just part of a series of other mods
Sky Wars v.2>Cryophobia>Cryophobia v.E>Cryosis
*Cryophobia: Enhanced and v.E are the same mod
Quite similar to another series of mods:
Sky Base> Sky Wars v1.1>Sky Wars v1.2
And another:
SCAAI series mods>The Last Spartans series
Some mods that just tested out ideas and weapons are like the Pulse Needler, Swordgulch, Rod Mod, Enhanced Matrix Mod
I like to work on a mod for a while and take it as far as I can, or as long as I can without wrecking it.
The original plans for Cryosis started back when I wanted to make Sky Wars v.1.2 more compatible for people without the mod; I kept getting complaints how people kept quitting their servers (obviously because most people don't like to fight against hosts who shoot from log platforms they can't see). I also wanted to add a few other things into it. As I learned more about what details a server sends to the client, the closer I got to Sky Wars v.2.
I did the snow thing for Sky Wars because I was messing with the UI ring texture and liked the snow look of the ring. Cryophobia focused more on redefining how to play most gametypes on the map. Cryophobia: Enhanced improved on the graphics and gave better balance and a few more other things... like a drivable hover turret and a hovertank with more realistic and fair physics (they couldn't drive into the base entrances anymore).
Cryosis is improving quality on certain items, like better detail and multipurpose bitmaps, as well as animations for the assault rifle. It also should be much more balanced than Cryophobia v.E. I'm going to see if I can get a few other effects I want in there as well. However, the biggest thing about Cryosis is that it will have things (in the Campaign Mission) like the Fuel Rod Gun, Spectre, Spelican or Npelican, a much better battle rifle, Gauss hog from oblivion/h2_oblivion/gangland with the effects I created/modified, a better plasma grenade explosion (I hope to work on the effects later), brute shot (with my own effects), as well as a snow environment for the Silent Cartographer. I think I'll toss in the c4 just for fun.
Also, if someone can convert CE scenario files to trial, I can use my "Chaos Island" scenario file for Cryosis.
One final note: I wanted to add the high pitch sound a halo 3 plasma grenade makes when it attaches to a player. That cannot be done without custom effects since the impact effects are "material explosion", which do not have sound dependencies. Easy to do with CE and convert to PC. I really do wish I had the Halo 3 team's plasma grenade effects though so I could focus on other things for the mod.
Posted: Sat Sep 27, 2008 5:08 pm
by valdark
Philly is right, nice work.
If you'd like a few tips I suggest making the file 512 wide first and creating half of what you want then enlarging the canvas size to 1024 and pasting a horizontal flipped copy of the smaller file over the top.
This will make it perfectly symetrical.
Also if you'd like a more interesting fade... create the shape using a cutpath then turn that path to a selection.
Once this is done save that selection under a name you will recall i.e. Hud A
Now that you have done so modify the selection as a border (I recomend 14 pixels on 1024)
Now fill this selection with white.
When done save this selection as Hud Border
Reload the Hud A selection and perform a Gaussian Blur to fade out the line you just created... this will give an even fade from the edges of the Hud.
Once that is to your satisfaction reload Hud Border and fill it again for a strong line.
Once you are happy with this just adjust your levels to create the opacity you want for your HUD. Darker = more transparent
Posted: Sat Sep 27, 2008 5:11 pm
by EchoRanger449
Thanks! I'll try that if I get back to my mod in the future sometime.
Posted: Sat Sep 27, 2008 5:30 pm
by valdark
Here's one I threw together for fun... I was going for a frosted glass look.

Posted: Sat Sep 27, 2008 5:45 pm
by Cryticfarm
Wtf, the top looks like pantys.
Posted: Sat Sep 27, 2008 5:53 pm
by super_man916
lol i just noticed that.