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Halo - Shockcannon 2.0 (WIP)
Posted: Sun Sep 14, 2008 12:51 pm
by Moonwolf14
hi all, im working on my shockcannon mod again.
i have the gun fire correct.
watch
2.0 is here.
and
1.0 is here
the next things i need to do is.
New Shotgun Model.
and Skin.
but i need to know how to model.
are there any easy modeling apps i can use and are there any tuts.
i learn really fast.
Posted: Sun Sep 14, 2008 12:59 pm
by super_man916
use misfit modeler its free and its easy to learn
Posted: Sun Sep 14, 2008 1:01 pm
by Ombre
So... It's a bunch of needlers? Ok...
Posted: Sun Sep 14, 2008 1:02 pm
by Moonwolf14
hey superman and ombre, did u see both the videos and see how there comparable.
Posted: Sun Sep 14, 2008 1:12 pm
by super_man916
yeah i saw the video's. so basically its a shotgun that shoots a bunch of needlers? oh and the name schockcannon kinda promises a shock not a kill so maybe make the damage none but the shock higher? idk..
Posted: Sun Sep 14, 2008 1:15 pm
by Philly
I don't get this.
You say you learn fast, but over a year after joining, this is all you can produce?
Posted: Sun Sep 14, 2008 1:34 pm
by Moonwolf14
i only started the new version a few mintues a ago.
Posted: Sun Sep 14, 2008 1:42 pm
by Philly
Well then you're definately not learning anything.
Posted: Sun Sep 14, 2008 1:43 pm
by Moonwolf14
i haven't modded in 6 months so im a little rusting but this mod isn't done, its just the beginning. expect more updates in the future
Posted: Sun Sep 14, 2008 5:27 pm
by DeadHamster
If you want to take modding seriously and want good feedback from the site, you're going to need to put MUCH more effort into your mods. Projectile swaps will always be labeled as noob mods, no matter what. Look into PMI, AI, and Modeling/Skinning.
If you aren't willing to spend all that time on modding, then I wouldn't suggest trying to take this on as a major hobby.
Posted: Sun Sep 14, 2008 6:16 pm
by xXShadowCowXx
Move on to PMI's and skinning most anybody on this site can do this in a minute.