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Corrupted Models
Posted: Mon Sep 08, 2008 8:05 pm
by xXShadowCowXx
Well I'm currently making my first kinda big mod and I'm beginning to have problems ever since I duplicated the assault rifle. When I inject it I have stray vertices everywhere it shows on HMT and when I play it the gun is completely invisible. Any fixes (Philly?) or anyone else with experience with this problem. And yes I have re-injected the original model, still the same.
Posted: Tue Sep 09, 2008 2:41 am
by DeadHamster
You're gonna have to do another build. You forgot to decrap your models, or did so incorrectly.
Posted: Tue Sep 09, 2008 11:42 am
by Philly
Yeah, I'd just say try it again. Consult a tutorial if the condition worsens, or stray verticies persist for over three days.
You've been Dr. Phil'd.
Posted: Tue Sep 09, 2008 11:58 am
by xbox
Dude. No.
Never do that again.
But yeah your going to have to rebuild it again.
Posted: Tue Sep 09, 2008 1:58 pm
by xXShadowCowXx
Oh no it has gone to his head.

Guess I'll just start over again. Eh.
Posted: Tue Sep 09, 2008 6:59 pm
by xXShadowCowXx
A new question, sorry for double post. Alright I know how to PMI everything from map to map but I have never duplicated before, so my question is what do I add in the additional files box just the items in the main duplicate folder or do I include the items in the fp folder as well? And for some reason, all my models are going corrupt now so I'm not sure what's wrong. Any help?
Posted: Tue Sep 09, 2008 7:06 pm
by DeadHamster
You must decrap ALL of your duplicated models.
Make CERTAIN you are extracting the [itmc] tags at first, and not the [weap] tags (this is for inserting into the map later)
When selecting new items, select ONLY the [itmc] tag for your weapon.
If you found your weapon does not have an ITMC tag, which is sometimes the case, do hax, and extract non-recursively an [itmc] file, and rename it. then Rename the filenames in the XML file and re-reference it to the appropiate location for the weapon you want it to reference.
Or, before recursively extracting, open the map in HHT, find any [itmc] tag, and swap the dependancy to your duplicated weapon. Then hex-edit the [itmc] tag's name to something different, and then recursively extract it like you normally would.
If you need more help, PM Philly until he responds to you. Once a minute should be good.
JK, if you need more help, PM me, I'd be glad to be of further assistance.
Posted: Wed Sep 10, 2008 4:57 pm
by xXShadowCowXx
Thanks for the help, but I'll have to do this later because my computer is crappin out so I have to do a complete re-format and install.
Posted: Thu Sep 11, 2008 8:57 am
by Philly
Seriously, the computer I use is about five years old. It's a Dell something or other and is running windows XP. It doesn't even have anything fancy, like a proper graphics card or whatever it's called. Does this stop me from modding? No.
Posted: Thu Sep 11, 2008 11:21 am
by DeadHamster
I too have an old dell, I think it's going on 6 years. The only halfway decent thing is the graphics card I bought about a year ago.
And Philly, he said nothing about his computer sucking, it was crapping out, as in not operating correctly.
Posted: Thu Sep 11, 2008 2:10 pm
by xXShadowCowXx
This computer is 6 years old and takes about a minute to load HMT and just trying to get on the internet is hard because everything takes to long to load. And when I try to load Halo it takes like 2 minutes to load. I de-fragmented, checked every single file for viruses and checked everything else, but no matter what I do this thing will stay as slow as a slug.
Posted: Thu Sep 11, 2008 2:13 pm
by DeadHamster
Buy more RAM?
Posted: Thu Sep 11, 2008 2:47 pm
by xXShadowCowXx
Actually I'm not gonna reinstall too many important things on here I need so I just increased the paging files so now I've seen a big increase in performance.
