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Duplicating for mac?

Posted: Sat Sep 06, 2008 7:16 pm
by guysullavin
ok, so i've been looking around and i cant find any tutorials for duplicating on a mac... is it basically the same? because i did try phillys tut and it seems our Hex Editors all fail and don't have an option that google one has or something, can someone help me?

Posted: Sat Sep 06, 2008 7:20 pm
by xbox
I guess you'll have to wait till tomorrow.

Posted: Sat Sep 06, 2008 7:25 pm
by MoDFox
Don't be stupid, it's the exact same, use HHK for extracting.
http://hexedit.sourceforge.net/

Posted: Sat Sep 06, 2008 7:38 pm
by guysullavin
MoDFox wrote:Don't be stupid, it's the exact same, use HHK for extracting.
http://hexedit.sourceforge.net/
oh lol, i was using hex editor 1.4, which doesn't have find & replace... mah bad
i didnt say i'd be getting my computer tomorrow anyways :x
i said if i can persuade my parents to "loan" me about $900 then i will

ok, im kinda stuck here
Click on "weapons\grunto rifle\grunto rifle" and recursively extract the metadata to the "Build" folder. When that has finished, go to: Tools>Generate raw model offset list (csv file). Save this as boardingaction.csv in the "Offsets" folder.
Now you can extract the raw models to their proper locations as normal, using the model extractor. Be sure to extract: "weapons\grunto rifle\fp\fp" as well as: "weapons\grunto rifle\grunto rifle".

so i extracted recursively the grunto_rifle to the build folder but i dont get is the tools>generate raw model offset list, would that be Tools>raw export or something else?

im using HHK waffles, unless i should be using something else >.>

Posted: Sat Sep 06, 2008 8:01 pm
by MoDFox
Do the PMI method for Mac, not windows... and the name has to be the same length. So if its called grunt you have to use like gront.

Posted: Sat Sep 06, 2008 8:16 pm
by guysullavin
ok, so i rebuilt, but now halo crashes when it loads it, and i cant open it with HMT or any modding program for that matter...

Posted: Sat Sep 06, 2008 8:47 pm
by timmy42
when halo loads what?

Posted: Sat Sep 06, 2008 8:52 pm
by guysullavin
the map? what else?

Posted: Sat Sep 06, 2008 9:43 pm
by [IA]Paul
You need to correct the model. To do this, open the original map you exported the gun from and find the mod2 for the weapon in the main window. Then save the meta to a folder. Similarly, export the vertices and indeces (shown at the bottom of HMT's main window [I believe it says "Save model"] when you've selected a mod2). Then, as would logically be expected, open the map you imported the gun into, find the mod2 of it, then import the meta you saved and correct the vertices and indeces (I believe it says "correct model" or something of the sort) at the menu at the bottom of the window. If this doesn't work, something else is wrong. I suggest importing the meta of the gun from the original map, and if it has new sounds or sounds that aren't in the new map, you need to save the metas from the old map of the sounds and import them into the new map you imported into.

This is for mac.

If you don't quite understand, just contact me.

Edit: Oh shit, I just saw you can't open the map with a modding program. My guess is you messed it up in some way. You're gonna have to start over.

Posted: Sun Sep 07, 2008 2:52 am
by Philly
Since I don't know anything about modding on Macs, I'm going to give you a piece of advice: use your brain. Also, didn't I state at the beginning of the tutorial that you should be happy with PMIing before you attempt duplicating? :roll:

Posted: Sun Sep 07, 2008 6:03 am
by bcnipod
USE THE BROKEN CHUNK CLONER! no not really....

use the recursive export and rename and recursive import for that. Philly knows what I am talking about.

Posted: Sun Sep 07, 2008 7:54 am
by guysullavin
no, i did the PMI, its just something wrong with the rebuilding, when i used hht it just did this weird loading bar and it just stopped, returned to normal. and i was alike wtf? ok then... then i switched to HMT moved a good copy of bloodgulch.map to the folder, chose it in hmt then it auto selects the rest of the tags then i click GO, and then it comes out with a bloodgulch.map.rebuild.map, i rename that, stick it in the maps folder, try playing it, and halo crashes, then i try to open it in HMT and it crashes also.

i know how to PMI, hell, I've done an AI map using PMI. i think i know how to PMI :roll:

Posted: Sun Sep 07, 2008 7:55 am
by bcnipod
guysullavin wrote:no, i did the PMI, its just something wrong with the rebuilding, when i used hht it just did this weird loading bar and it just stopped, returned to normal. and i was alike wtf? ok then... then i switched to HMT moved a good copy of bloodgulch.map to the folder, chose it in hmt then it auto selects the rest of the tags then i click GO, and then it comes out with a bloodgulch.map.rebuild.map, i rename that, stick it in the maps folder, try playing it, and halo crashes, then i try to open it in HMT and it crashes also.

i know how to PMI, hell, I've done an AI map using PMI. i think i know how to PMI :roll:
Don't rebuild with HMT. use HHK to rebuild.

Posted: Sun Sep 07, 2008 8:29 am
by guysullavin
guysullavin wrote:when i used hht it just did this weird loading bar and it just stopped, returned to normal.
literally, I hit rebuild Map, it does "reordering tags" then it stops... WTF!?!

Posted: Sun Sep 07, 2008 8:31 am
by bcnipod
guysullavin wrote:
guysullavin wrote:when i used hht it just did this weird loading bar and it just stopped, returned to normal.
literally, I hit rebuild Map, it does "reordering tags" then it stops... WTF!?!
I am getting on IM, send me a screenshot.