Make AI melee
Posted: Fri Sep 05, 2008 5:04 am
I know about the values in the act variant tag, but for non-elites that have the melee animation, they still will not use it.
An example was when I swapped the elite bipd with the cyborg for the energy sword elite variant.
I know that when you bump possession an elite, you still cannot control their melee animations- only if you get close to the elite's opponent will he melee, and even then he does it automatically. I think the melee command is different normally for AI than for players.
Edit: I thought it might be because the animation slot for the two weapon melee types, unlike the elite, was not filled in with the cyborg's animations. I'm still trying to figure out how to get the cyborg to melee as an actor variant.
Edit: I swapped the model and animations of the elite, and it creates the same problem. Either it's in the model (not likely unless there is some kind of marker involved), or it's something in the animations. It IS one of those two things, that I know.
An example was when I swapped the elite bipd with the cyborg for the energy sword elite variant.
I know that when you bump possession an elite, you still cannot control their melee animations- only if you get close to the elite's opponent will he melee, and even then he does it automatically. I think the melee command is different normally for AI than for players.
Edit: I thought it might be because the animation slot for the two weapon melee types, unlike the elite, was not filled in with the cyborg's animations. I'm still trying to figure out how to get the cyborg to melee as an actor variant.
Edit: I swapped the model and animations of the elite, and it creates the same problem. Either it's in the model (not likely unless there is some kind of marker involved), or it's something in the animations. It IS one of those two things, that I know.