Small question
- General_orca
- Posts: 62
- Joined: Wed Aug 13, 2008 8:31 am
- Location: Somewhere 4x4ing between Moab and Hurricane UT
Small question
ok ill lay on the line. how do u make MC not carry any weapons when u spawn or start?
maybe if instead of swapping it for a weapon tag, you swap it to "Nulled Out" then maybe you spawn without weaponsDeadHamster wrote:To get your character to start with it, open it (The map) in HHT, and under biped, look for to weap slots, they should have pistol and AR stock, swap the AR for your tag.
You can use that to make the spartan spawn with whatever weapon you wish, assuming the gametype is set to generic.
Back up your maps before trying this, because i base this off of assumptions which are usually inconvenient
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
Also, changing the starting weapons' dependencies is joiner friendly.Corvette19 wrote:never never never ever ever EVER EVER EVER EVER ever ever EVER swap things with HMT, use HHT's dependancy swapper.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.