custom race tracks
custom race tracks
How do I change the "race" gametype on different maps so that it forms my own "race track" with sparkedit?
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
- DeadHamster
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- super_man916
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isnt there nodes that you can move around? pretty sure there are nodes for odd balls and king. im not really sure because i havent really tried to edit those but they might also have to be edited in HMT with the coordinates but i cant tell you for sure. nice DH. the WWII project is going down the drain isnt it?
- DeadHamster
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- DeadHamster
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- DeadHamster
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- DeadHamster
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- Corvette19
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You sound like one of those people running a campaign, who at the end of the commercial, say "I'm [name] and I approve of this message."Andrew_b wrote:DeadHamster is truthful. I approve of his answer.
I was always like WTF, if you didn't approve of this message, then why would you be showing it?
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
- DeadHamster
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- Cryticfarm
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With darwin you can probably add them in maually, and blindly cause you have no coodinates.
EDIT: Oops, wrong topic :\.
EDIT: Oops, wrong topic :\.
Last edited by Cryticfarm on Fri Aug 15, 2008 11:04 pm, edited 1 time in total.
What I don't understand is if you can dupe teleporters with no problems in sparkedit, then I don't see why you can't dupe new race track points. They're effectively the same data with a different enum value. All you'd have to do I should think would be to change the team index number. Just like how each teleporter pair has a team index number, each race flag has one. If you make a new one that's one higher it then it shouldn't be an issue. Unless Sparkedit does the team index increment automatically when you make new teleporter pairs. Probably would need a little hex editing then.
- DeadHamster
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- Mr.Brightside
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Well done for noticing.
Good question. Why?DeadHamster wrote:While we're on that subject, is there any reason it can't swap ITMC tags?
For anybody still wondering where FTD has gone, here it is.
I'm going above and beyond on the race track mods i have in mind, you just wait and see...but if you wait u may be waiting for a while, gotta finish up my realism mod firstMr.Brightside wrote:There's been plenty race track mods done before. sort of a cliche'.
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- Mr.Brightside
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but unlike halo 3, halo 1 + sparkedit has infinite budget and stuff like that, plus you don't need to stack up containers to get an object to float with sparkedit, i can go on and on as much as i'd like to, doesn't necesarily have to follow the markers that the race gametype gives...oh my god the gephyrobia race track is going to be sooooo fun to make
speaking of halo 3, i HAVE seen outrageous race tracks there, but i have not seen 1 actual race "track" for halo 1, correct me if i'm wrong
speaking of halo 3, i HAVE seen outrageous race tracks there, but i have not seen 1 actual race "track" for halo 1, correct me if i'm wrong
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot