custom race tracks

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AbeFroman




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custom race tracks

Post by AbeFroman »

How do I change the "race" gametype on different maps so that it forms my own "race track" with sparkedit?
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DeadHamster




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Post by DeadHamster »

look for the race "flags" in sparkedit.
They're like the hill flags and stuff like that.
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Post by super_man916 »

isnt there nodes that you can move around? pretty sure there are nodes for odd balls and king. im not really sure because i havent really tried to edit those but they might also have to be edited in HMT with the coordinates but i cant tell you for sure. nice DH. the WWII project is going down the drain isnt it? :?
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DeadHamster




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Post by DeadHamster »

they're markers, and you can move them with sparkedit, just like CTF flags, oddball spawns and king of the hill areas. Just have to find them
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AbeFroman




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Post by AbeFroman »

sweet, is there a way to add more race "flags" to make the laps longer? or does it restrict me to the existing flags?
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DeadHamster




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Post by DeadHamster »

I know no way other than CE. Sorry.
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AbeFroman




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Post by AbeFroman »

alright, thanks hamster
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DeadHamster




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Post by DeadHamster »

No problem, Glad I could be of help.
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Post by Andrew_b »

DeadHamster is truthful. I approve of his answer.

[size=0]LOL![/size]
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DeadHamster




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Post by DeadHamster »

Alright good. I've said CE only before and been proven wrong. Im glad Im right this time.
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Post by Corvette19 »

Andrew_b wrote:DeadHamster is truthful. I approve of his answer.
You sound like one of those people running a campaign, who at the end of the commercial, say "I'm [name] and I approve of this message."

I was always like WTF, if you didn't approve of this message, then why would you be showing it?
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DeadHamster




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Post by DeadHamster »

Its to show that (s)he's actually in charge of it, and it's not somebody else doing it without their knowing.
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Post by Cryticfarm »

With darwin you can probably add them in maually, and blindly cause you have no coodinates.
EDIT: Oops, wrong topic :\.
Last edited by Cryticfarm on Fri Aug 15, 2008 11:04 pm, edited 1 time in total.
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Altimit01




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Post by Altimit01 »

What I don't understand is if you can dupe teleporters with no problems in sparkedit, then I don't see why you can't dupe new race track points. They're effectively the same data with a different enum value. All you'd have to do I should think would be to change the team index number. Just like how each teleporter pair has a team index number, each race flag has one. If you make a new one that's one higher it then it shouldn't be an issue. Unless Sparkedit does the team index increment automatically when you make new teleporter pairs. Probably would need a little hex editing then.
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DeadHamster




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Post by DeadHamster »

While we're on that subject, is there any reason it can't swap ITMC tags?
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Mr.Brightside
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Post by Mr.Brightside »

There's been plenty race track mods done before. sort of a cliche'.
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Post by Philly »

Well done for noticing.
DeadHamster wrote:While we're on that subject, is there any reason it can't swap ITMC tags?
Good question. Why? :(
For anybody still wondering where FTD has gone, here it is.
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Post by AbeFroman »

Mr.Brightside wrote:There's been plenty race track mods done before. sort of a cliche'.
I'm going above and beyond on the race track mods i have in mind, you just wait and see...but if you wait u may be waiting for a while, gotta finish up my realism mod first
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Mr.Brightside
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Post by Mr.Brightside »

I dunno, I've seen some pretty outrageous race tracks.
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AbeFroman




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Post by AbeFroman »

but unlike halo 3, halo 1 + sparkedit has infinite budget and stuff like that, plus you don't need to stack up containers to get an object to float with sparkedit, i can go on and on as much as i'd like to, doesn't necesarily have to follow the markers that the race gametype gives...oh my god the gephyrobia race track is going to be sooooo fun to make

speaking of halo 3, i HAVE seen outrageous race tracks there, but i have not seen 1 actual race "track" for halo 1, correct me if i'm wrong
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"Only those who will risk going too far can possibly find out how far one can go."
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