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problems with puting elites,hunters,ect. as the mc in mp
Posted: Mon Aug 11, 2008 8:27 am
by halo0102
i did the same process for putting different vhecials in the maps with the bipeds, they kinda work when i go in the map and i swap the mc for sumthing else, but....there are different peices of mesh and color sometimes around them..
should i say no to using the modified offset when i build the map?
im confused...
all im trying to do is make the mc an elite,jackle,hunter,grunt,ect.
Posted: Tue Aug 12, 2008 11:57 am
by UntalkativeBunny
Well, follow a tutorial in the tutorials section on how to PMI a Jackal, Elite, etc into a MP map. Then, all you have to do after you've successfully PMI'ed it, open up HHT, go to the Biped tag, then "characters/cyborg/cyborg_mp" and change the "mod2" tag from "characters/cyborg/cyborg" to "characters/elite/elite" and click "Swap".
Posted: Tue Aug 12, 2008 12:10 pm
by DeadHamster
make sure to change the [antr] tag to elites as well, assuming you dont like your character to be all screwy.
Posted: Tue Aug 12, 2008 12:30 pm
by halo0102
i dont have a problem with puting them in, i think the antr tag helped
Posted: Tue Aug 12, 2008 12:50 pm
by UntalkativeBunny
You mentioned you had some color issues or stuff like that, It sounds like bitmap corruption. I suggest going through each bitmap and seeing which one has a weird looking "multi-colored" blocks in it. If you do have any of those, inject the original texture in it.