problems with puting elites,hunters,ect. as the mc in mp

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halo0102





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problems with puting elites,hunters,ect. as the mc in mp

Post by halo0102 »

i did the same process for putting different vhecials in the maps with the bipeds, they kinda work when i go in the map and i swap the mc for sumthing else, but....there are different peices of mesh and color sometimes around them..

should i say no to using the modified offset when i build the map?

im confused...
all im trying to do is make the mc an elite,jackle,hunter,grunt,ect.
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UntalkativeBunny





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Post by UntalkativeBunny »

Well, follow a tutorial in the tutorials section on how to PMI a Jackal, Elite, etc into a MP map. Then, all you have to do after you've successfully PMI'ed it, open up HHT, go to the Biped tag, then "characters/cyborg/cyborg_mp" and change the "mod2" tag from "characters/cyborg/cyborg" to "characters/elite/elite" and click "Swap".
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DeadHamster




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Post by DeadHamster »

make sure to change the [antr] tag to elites as well, assuming you dont like your character to be all screwy.
halo0102





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Post by halo0102 »

i dont have a problem with puting them in, i think the antr tag helped
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UntalkativeBunny





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Post by UntalkativeBunny »

You mentioned you had some color issues or stuff like that, It sounds like bitmap corruption. I suggest going through each bitmap and seeing which one has a weird looking "multi-colored" blocks in it. If you do have any of those, inject the original texture in it.
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