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adjusting aim
Posted: Sat Aug 09, 2008 4:34 pm
by tucker933
ok now that i have swapped the flamethrower model out with the plasma cannon model with the dependency swapper i have an issue of when someone looks at you with the gun, its aimed at the ground at all times unless your looking into the sky it looks forward, now its fine as long as your in first person tho. how do i fix this if its possible?
Posted: Sat Aug 09, 2008 5:05 pm
by AbeFroman
1. can u post pics?
2. did you do anything to the Third person antr?
Posted: Sat Aug 09, 2008 5:12 pm
by tucker933
AbeFroman wrote:1. can u post pics?
2. did you do anything to the Third person antr?
nope its pretty much the mc holds it at the same stance as he did with the flamethrower, and the aims is also quite a bit off of the reticle, it shoots in one place about 1cm down by 1cm to the right on the screen so i can tell its firing from a diff angle...
Posted: Sat Aug 09, 2008 5:15 pm
by DeadHamster
the flamethrower naturally fires from that spot.
Your problem is that the chief is still using the 3P animations for the flamethrower, when it needs the 3p animations of the plasma cannon. Open your dependancy swapper, and right underneath the first reference for the mod2, the third person model, there should be a nulled reference for a antr tag, fill it with the plasma cannon w/o the fp at the end.
Posted: Sat Aug 09, 2008 5:18 pm
by tucker933
DeadHamster wrote:the flamethrower naturally fires from that spot.
Your problem is that the chief is still using the 3P animations for the flamethrower, when it needs the 3p animations of the plasma cannon. Open your dependancy swapper, and right underneath the first reference for the mod2, the third person model, there should be a nulled reference for a antr tag, fill it with the plasma cannon w/o the fp at the end.
ok ty man
Posted: Sat Aug 09, 2008 5:24 pm
by DeadHamster
mhm, if you have anymore problems post here
Posted: Sat Aug 09, 2008 5:25 pm
by tucker933
DeadHamster wrote:mhm, if you have anymore problems post here
there doesnt appear to be a plasma cannon under antr that doesnt end with fp =\
Posted: Sat Aug 09, 2008 5:26 pm
by DeadHamster
try rocketlauncher then, they're virtually the same thing.
Posted: Sat Aug 09, 2008 5:28 pm
by tucker933
DeadHamster wrote:try rocketlauncher then, they're virtually the same thing.
that one doesnt either, the only choices i have without fp at the end are:
the pistol, sniper rifle and shotgun
and none of them seem to change how the mc holds the weapon
Posted: Sat Aug 09, 2008 5:33 pm
by AbeFroman
in HMT change the user ability to flamethrower instead of plasma cannon that must be it
Posted: Sat Aug 09, 2008 5:38 pm
by tucker933
AbeFroman wrote:in HMT change the user ability to flamethrower instead of plasma cannon that must be it
thank you so much! that was it
Posted: Sat Aug 09, 2008 5:47 pm
by AbeFroman
glad i could help
Posted: Sat Aug 09, 2008 6:21 pm
by DeadHamster
ahh thats right. Forgot about that. My mistake. Glad someone could help you to get it working, good work abe