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How do you get rid of the flamethrower flame and swap models
Posted: Fri Aug 08, 2008 4:29 pm
by tucker933
hey, ive been modding the flamethrower and it has a diff projectile yet the flame still appears, i would like to know how to get rid of that, plus im wondering how you get another weapons model on a diff gun, ive seen it in several other mods and i dont think swapping the models itself will work as their diff sizes, sofar ive tried meta swapping and dependency swapping to no avail, any help would be greatly appreciated =]
Posted: Fri Aug 08, 2008 4:32 pm
by DeadHamster
All HHT.
its a dependancy swap. You swap out the mod2 that says FP in it, with whatever other weapon you want that says FP. Then you also swap the antr.
It's an effect. Look for anything relating to fire or defoliant that says effe next to it, and null it.
Posted: Fri Aug 08, 2008 4:34 pm
by tucker933
DeadHamster wrote:All HHT.
its a dependancy swap. You swap out the mod2 that says FP in it, with whatever other weapon you want that says FP. Then you also swap the antr.
It's an effect. Look for anything relating to fire or defoliant that says effe next to it, and null it.
thank you so much =]
Posted: Fri Aug 08, 2008 4:35 pm
by DeadHamster
No problem. Post back if you need more help.
Posted: Fri Aug 08, 2008 4:51 pm
by tucker933
i have a flame effect on the contrail of the rocket, will nulling this cause problems with that?
Posted: Fri Aug 08, 2008 4:53 pm
by MoDFox
tucker933 wrote:i have a flame effect on the contrail of the rocket, will nulling this cause problems with that?
When you null them out using the dependancy swapper it will only affect the weapon you are working on. So no, it shouldn't.
Posted: Fri Aug 08, 2008 9:45 pm
by AbeFroman
MoDFox wrote:When you null them out using the dependancy swapper it will only affect the weapon you are working on.
someone else asking for help actually helped me, i've been wondering that for a while, thx modfox
Posted: Sat Aug 09, 2008 11:36 am
by tucker933
MoDFox wrote:tucker933 wrote:i have a flame effect on the contrail of the rocket, will nulling this cause problems with that?
When you null them out using the dependancy swapper it will only affect the weapon you are working on. So no, it shouldn't.
yes but its an effect in general, not specific to a weapon
Posted: Sat Aug 09, 2008 11:40 am
by AbeFroman
as long as you didn't META swap to get the rocket contrail to be the flamethrower flame then it's ok to null it out with the dependency swapper without messing up the rocket contrail i think thats what modfox is trying to say
Posted: Sat Aug 09, 2008 11:43 am
by DeadHamster
tucker933 wrote:MoDFox wrote:tucker933 wrote:i have a flame effect on the contrail of the rocket, will nulling this cause problems with that?
When you null them out using the dependancy swapper it will only affect the weapon you are working on. So no, it shouldn't.
yes but its an effect in general, not specific to a weapon
NOOO. Dont null the effect, null the effect reference in the weapon tag!
Posted: Sat Aug 09, 2008 12:53 pm
by guysullavin
Isn't the fire a particle?
Posted: Sat Aug 09, 2008 12:54 pm
by DeadHamster
probably.