Page 1 of 4

Act 3

Posted: Fri Aug 08, 2008 2:40 pm
by DeadHamster
Im finishing up the story arc with this release. Please post anything you would like to see in it. I regret to inform you I cannot accept any vehicles ideas, simply because the play-area is too small.

Weapons Confirmed:

Alternate Sniper
Battle Rifle
SMG
Combat Shotgun
AI-Only Concept Weapon.

Weapons Speculated:

Gravity Rifle (Dual Triggers)
Energy Sword
Modified Assault Rifle (Dual Triggers


Weapons Developing:

Fire Bomb




I'll update this list as it requires updating.

bcnipod, do not spam my thread with false claims of intellectual theft.

Posted: Fri Aug 08, 2008 2:47 pm
by Corvette19
Yay! Act three! What level will it take place?

Posted: Fri Aug 08, 2008 2:48 pm
by DeadHamster
Same as act 2, however in a different spot of the BSP.

Posted: Fri Aug 08, 2008 2:49 pm
by Corvette19
I always thought that BSP sucked...

Posted: Fri Aug 08, 2008 2:56 pm
by DeadHamster
lol, it was the only one I could think of that fit the story, and was still well playable.

Posted: Fri Aug 08, 2008 6:19 pm
by Corvette19
Change the BSP and do some skinning for major epicness.

Posted: Fri Aug 08, 2008 6:23 pm
by DeadHamster
I'll look around for different BSP's. If I find another I like I'll use it.

Posted: Sat Aug 09, 2008 2:55 pm
by DeadHamster
Excuse the double post.

I have the map built. It's currently using one of b40's BSP's.

Right now i'm working on spawn points for the chief and weapons/scenery/etc.

Due to the change in BSP, the story had to be scrapped, and I'll have to re-write another. Here's the original story, with select parts edited out, for the sake of not releasing some info quite yet. :wink:

Code: Select all

The hordes of flood seem to never end, and as you continue fighting their ranks continue to become larger and larger. No matter how hard you push, they push harder. Spotting an exit, you race towards it. 

Fighting your way through it, you take a right down the path, then a left, another turn, and another, all the while fighting off the swarms of flood attacking you. The farther you get, the more they seem to push, the more daring they get, as though they're desperate in keeping you back.

You round one more corner into an open room, much simmilar to the first you were in, yet with noticable changes.

In front of you, staring you down, stands Captain Sheffield. A large door falls behind you, the flood stare at you, yet do not move to attack neither you nor him. They stand there, watching, waiting, reminiscent of the most disciplined of military forces.

He speaks

"Im impressed. You're much more resourceful then I first believed spartan. I never expected you to make it out of there, and I must congratulate you. However, make no mistake about it. This site is no longer a testing ground. From this day forward it will be nothing more then a tombstone. It will be leveled, and all will be forgotten. All the tests, all the expieriments, everything. All that will remain is the final result, what you see before you."

THe flood cry out into the darkness. They're hisses and growls send shivers down your spine, but you stand steady. You point your battle rifle at the head of the captain.

----EDIT----

You steady your aim, and reply;

"Yes, This will be leveled, the results will be remembered, and it will be a tombstone. You're right captain. On all but one thing. What has happened here will never be lost, nor forgotten. "

He shoots you an angered glare.

"Moreover Captain, today is not my day to die. This tombstone will not be my resting place, it belongs to you."

You perfect your aim, and prepare to pull the trigger.

However, you failed to notice the flood approaching. Before you can pull of the shot, the gun is hit out of your hands, and bounces away on the floor.

You grab the flood. Something shocks you. In it's eyes, you see fear. Even through all of it's change, it still maintains some of it's originality. It's still human.

Sensing a weakness in your stalling, it once again tried to lash out at you.  Mustering all your strength, you toss him far and down into the fiery pit. Reaching for your pistol, you glance up again, and begin analyzing the best way to handle this situation.

And being Spartan-117, you ignore it, and race head on into the onslaught of flood.

Comments on the story welcome, also please add any suggestions that you want to see now, I'll only be willing to make another build for a while longer, if I get any further I'm not gonna want to go back.

Posted: Sat Aug 09, 2008 3:10 pm
by timmy42
we should be able to find and kill that damned captain in Act 3 :P

Posted: Sat Aug 09, 2008 3:24 pm
by DeadHamster
Well, here's a little hint:

You were originally planned to be stuck inside a room with the captain, and you had guns.

You can put the rest of the pieces together I'm sure. It was originally planned for the captain is a boss in this level, and he was bringing in the big guns. As you were fighting off flood, he'd be shooting at you.

This will be altered slightly. If the idea I have works out in actuality as much as theory, then we're in busines. You'll have to go in, kill the captain, then bring back "proof", before you can exit in a banshee back home to safety.

Posted: Sat Aug 09, 2008 3:32 pm
by AbeFroman
how bout give him a unique weapon that only he has and have that be the "proof" that he drops and you can pick up

or do you already have something in mind?

Posted: Sat Aug 09, 2008 3:35 pm
by DeadHamster
he'll have two weapons, his one unique one, and a flag. When he dies he'll drop the flag, which will look not-flagish, that you then bring back to the banshee, where the flag return marker will be.

Posted: Sat Aug 09, 2008 3:56 pm
by Lambda
DeadHamster wrote:Comments on the story welcome, also please add any suggestions that you want to see now, I'll only be willing to make another build for a while longer, if I get any further I'm not gonna want to go back.
Internet strikes again
Act 3 story wrote:Their hisses and growls send shivers down your spine, but you stand steady.
I edited it for proper grammar

also angered glare just plain old sounds funny. Seeing as how glares can not be angered, but they can be angry.

sounds fun, hopefully I'll be able to play it on my mac

Posted: Sat Aug 09, 2008 5:07 pm
by AbeFroman
idea! does the captain guy wear a hat? change the flag model to a hat model and FP antr to ball antr mb?

Posted: Sat Aug 09, 2008 5:14 pm
by DeadHamster
I like that hat idea. It gave me another Idea that I might try to use. Thanks abe (adds to credits list).

Posted: Sat Aug 09, 2008 5:34 pm
by AbeFroman
*smug grin* :mrgreen:

Posted: Sat Aug 09, 2008 6:34 pm
by MoDFox
Lambda wrote: sounds fun, hopefully I'll be able to play it on my mac
You should be able to, the first two worked on my mac so assuming Deadhamster doesn't do anything to major or different it should work.

Posted: Sat Aug 09, 2008 6:37 pm
by DeadHamster
it'll work, assuming the last two did. The only new thing is that it's a non-a SP BSP, and that there will be a few weapons with 2 triggers.

Posted: Sat Aug 09, 2008 7:02 pm
by timmy42
I once tried to turn the ball into the masterchief helmet... if you look on the last level, there is a model for it because in the last scene, he removes his helmet...

couldn't get it to work though...

Posted: Sat Aug 09, 2008 7:50 pm
by MoDFox
timmy42 wrote:... he removes his helmet...
There's another helmet under there... oh my, I have an idea.