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night vision

Posted: Thu Aug 07, 2008 10:12 pm
by AbeFroman
is there a way to make it so instead of a flashlight you have night vision, like the one the sniper rifle has, that covers the whole screen with any weapon even when unzoomed?

Posted: Thu Aug 07, 2008 10:32 pm
by DeadHamster
you have to edit each one.

Search in tutorials for "Sniper Scope" by Patrickh

Do what he did for every WPHI tag, except uncheck must be zoomed, and re-check flashlight.

Posted: Fri Aug 08, 2008 10:31 am
by AbeFroman
sweet, thanks a lot, did i ever tell you hamsters were my favorite animal? (not really thats just cuz your a dead one)

Posted: Fri Aug 08, 2008 10:38 am
by DeadHamster
Haha. My name was originally DeadGerbil, on ym cousins xbox. But then I got my own Xbox, forgot it was gerbil/thought it was hamster, and It stuck.

Fun Fact: The reasoning behind that was that when I kill you, it says "You were killed by DeadHamster"

Whats more embarrasing then being killed by a tiny rodent, whos already dead?

Posted: Fri Aug 08, 2008 10:45 am
by AbeFroman
hold on the tut says to go to the dropdown box where it says screen effects, most weapons don't have any screen effects at all, what now?

Posted: Fri Aug 08, 2008 10:51 am
by DeadHamster
Oh yeah. forgot about that.

Well, theres another way. go to ligh, find marine flashlight, change the radius to something ginormous, and change both upper and lower bound colors to whatever color you wish. Basically his flashlight will be neon green, and so big that you'll never see an edge (in theory)

My advise is to use eschaton with entity style plugins.

Posted: Fri Aug 08, 2008 2:01 pm
by AbeFroman
flashlight thing doesnt really work too well, and i tried the method above about making it so it works when unzoomed on the sniper rifle but that didn't really work either, i'm having doubts that this is even possible

Posted: Fri Aug 08, 2008 2:27 pm
by DeadHamster
what problems were there with the flashlight?

Posted: Fri Aug 08, 2008 2:37 pm
by AbeFroman
when i raised the radius the flashlight it made the flashlight shine a farther distance instead of getting wider and covering the screen, no matter what color i chose for the upper bound it turned into yellow, whenever i changed the lower bound it would be the right color but wouldn't turn off it just stayed there, and it wasn't a first person flashlight it was just following the third person head like the light normally does when you look at someone else with the flashlight on

and it just didn't really have the "night vision" feel where the lower bound was shining

Posted: Fri Aug 08, 2008 2:41 pm
by DeadHamster
I see. Sorry I couldnt help more.

Posted: Fri Aug 08, 2008 2:43 pm
by AbeFroman
no problem, i'll just have to settle for no night vision i guess