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is it possible to...
Posted: Mon Jul 28, 2008 9:15 pm
by AbeFroman
is it possible to change a skin that is 256x256 pixels so that it changes to 500x500 pixels?
Re: is it possible to...
Posted: Mon Jul 28, 2008 9:57 pm
by {TP}Spartan
AbeFroman wrote:is it possible to change a skin that is 256x256 pixels so that it changes to 500x500 pixels?
Updating the size when you inject but that'll corrupt your bitmaps
Posted: Mon Jul 28, 2008 10:04 pm
by AbeFroman
i tried that but it doesn't do anything, it's still 256x256, and it doesn't even make it higher quality
Posted: Mon Jul 28, 2008 11:48 pm
by Andrew_b
You have a problem... 500 isnt a power of two.
256 x 2 is 512. If you need to know all the numbers, heres a small list.
2
4
8
16
32
64
128
256
512
1024
2048
etc...
Posted: Mon Jul 28, 2008 11:59 pm
by Altimit01
Yeah that is one of the primary issues. Power of 2 is necessary so that you can have mipmaps. I could see it happening if you manage to inject the data using EOF and then hex the bitm tag to use that size. Although there's a question whether halo would accept that.
Posted: Tue Jul 29, 2008 1:22 am
by Ombre
Posted: Tue Jul 29, 2008 10:13 am
by AbeFroman
thx ombre, that lil tut worked
Posted: Tue Jul 29, 2008 11:15 am
by conure
Wait that link seemed to pretty much say that it was pointless to try and enlarge skins, or thats what i seemed to read......
Anyway i agree with alt in this case, i think some hex editing is recuired due to the lack of bitm plugins/proggies. The things you would need to edit would be a Enum in the bitmap if i remember right, also with a bitm plugi nyou could change the type and such.
Posted: Tue Jul 29, 2008 11:41 am
by Altimit01
Well if the EOF trick works combined with larger textures then I guess that's it. Didn't know HMT would allow EOF to inject larger textures though.
Posted: Tue Jul 29, 2008 1:11 pm
by Ombre
conure wrote:
Wait that link seemed to pretty much say that it was pointless to try and enlarge skins, or thats what i seemed to read......
Anyway i agree with alt in this case, i think some hex editing is recuired due to the lack of bitm plugins/proggies. The things you would need to edit would be a Enum in the bitmap if i remember right, also with a bitm plugi nyou could change the type and such.
To just enlarge it
is pointless. However, in theory if you enlarge it, then improve the quality, it will look better. (This could be done by remaking the skin just at a higher resolution). You can easily check to see that this works by using it on a ground texture like grass or sand.
Posted: Tue Jul 29, 2008 2:51 pm
by Andrew_b
Wouldn't the UVW coords get fubared?
Posted: Tue Jul 29, 2008 3:15 pm
by Ombre
That's what I originally thought, but when you inject it updates the size for everything, and the UVW coords work perfectly.
Posted: Wed Jul 30, 2008 10:59 am
by Philly
Just done this to a an FTD sky:

That's a 1024x1024 texture, which is really useful if you want details like galaxies or whatever. Also, it shouldn't slow the game down, since there's only one sky texture in the entire level.
Posted: Thu Jul 31, 2008 10:06 am
by AbeFroman
ok, so people are saying to Hex edit the bitmap so that it actually displays the texture as larger in-game? how do i do that?...never hexed before
Posted: Thu Jul 31, 2008 10:07 am
by DeadHamster
make your texture 512x512, then use EOF to inject the larger bitmap.
Posted: Thu Jul 31, 2008 10:10 am
by AbeFroman
i tried that, it was ombre's little tut, all it did was make the texture higher quality, i want the texture to show up in-game as larger, wish i could show a pic of what i want, but i don't know how to do it so i can't
Posted: Thu Jul 31, 2008 10:11 am
by DeadHamster
oh, you want to stretch it out, over a larger area.
Don't know if you can do that. I'm pretty positive thats controlled by the UV coordinates, which means you'd have to edit the BSP in Max, which means you'd have to do CE.
Posted: Thu Jul 31, 2008 10:16 am
by AbeFroman
so what i'm trying to do is impossible for PC?
Posted: Thu Jul 31, 2008 10:17 am
by DeadHamster
Pretty positive it is.
Posted: Thu Jul 31, 2008 10:18 am
by AbeFroman

blood gulch's stretched out textures got my hopes up