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remodelling
Posted: Tue Jul 22, 2008 11:30 pm
by guysullavin
i've always wondered what you can actually do to objects to put them for halo PC/mac (if there's a difference) i've heard is all you can do is move vertices and edges and faces around, but i don't know! can someone answer this that isn't a complete n00b
Posted: Wed Jul 23, 2008 12:35 am
by Altimit01
PC: remodel aka moving verts around only.
Mac: either nothing or if you can get it to work custom model importation using OBJConverter. Never had much luck with it meself but I know it's possible.
Posted: Wed Jul 23, 2008 11:16 am
by guysullavin
wel, i tried it out today, but since wings screws up all the .obj files it opens and blender has troubles opening them (all i get is a dot... yea one vert...) but i did manage to edit the ar and then import it, but parts were see-through and only showed an outline, but at least it didn't do the weird lines-all-over-the-place thing...
Posted: Wed Jul 23, 2008 12:24 pm
by DeadHamster
Don't you have to do something with triangulating the model to import it correctly on macs?
Not sure, but I remember that for some reason.
Posted: Wed Jul 23, 2008 1:07 pm
by Altimit01
Well you're always supposed to triangulate. The only reason it's not as common an issue for PC's is that remodeling doesn't change the fact that there's always 3 verts to a face. Halo can only render triangles. The issue with non-showing usually has something to do with faces facing the wrong direction.
Posted: Wed Jul 23, 2008 3:37 pm
by DeadHamster
Ahhh okays. I knew all of that, I just didn't realise some modeling programs don't automatically make triangles out of polys. Every one that I've worked with does. At least Im pretty sure they do.
Posted: Wed Jul 23, 2008 7:03 pm
by guysullavin
so that explains the see-throughs? ill try it...
P.S. i've also figured out that if you apply materials to your object (textures, colors, etc...) then thats what starts the whole mess of lines, i think its because halo IS reading them, but they aren't triangles so its screwing up the system.
But thats my theory
EDIT: ok, the triangulating thing is true, if you're under the limit of verts/inds, but if you're already over it, then dont do it, but basically you can just sorta move the verts/sides/faces around, and thats basically all you can do.
I got a model to actually work! (it was done in like 5 mins, so it sucks
, constructive criticism is nice
i also didn't skin it either so it ripples at some places)
Posted: Thu Jul 24, 2008 9:07 am
by DeadHamster
That model is fugly as all hell, But congrats on getting it to work.
Posted: Thu Jul 24, 2008 9:09 am
by timmy42
lol every journey begins with a single step
Posted: Thu Jul 24, 2008 9:13 am
by DeadHamster
timmy42 wrote:lol every journey begins with a single step
O RLY?
Posted: Thu Jul 24, 2008 10:56 am
by guysullavin
or wheelchair...
but i dont think its THAT bad, at least the skin wasn't too distorted... oh, and the l33t iron sights was actually an accedent, lol
also, for some reason i can only edit the /fp model because of the faces inside out or something, and if i knew how to turn them right-way out then i think i can make some pretty badass models
Posted: Thu Jul 24, 2008 2:36 pm
by timmy42
ok mr. specific-person
every journey begins with a single step OR the turn of the wheels on one's wheelchair...