remodelling
- guysullavin
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remodelling
i've always wondered what you can actually do to objects to put them for halo PC/mac (if there's a difference) i've heard is all you can do is move vertices and edges and faces around, but i don't know! can someone answer this that isn't a complete n00b
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
- guysullavin
- Posts: 1542
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- Location: Niagara-on-the-lake
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wel, i tried it out today, but since wings screws up all the .obj files it opens and blender has troubles opening them (all i get is a dot... yea one vert...) but i did manage to edit the ar and then import it, but parts were see-through and only showed an outline, but at least it didn't do the weird lines-all-over-the-place thing...
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Well you're always supposed to triangulate. The only reason it's not as common an issue for PC's is that remodeling doesn't change the fact that there's always 3 verts to a face. Halo can only render triangles. The issue with non-showing usually has something to do with faces facing the wrong direction.
- DeadHamster
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- Joined: Thu Feb 15, 2007 9:38 pm
- guysullavin
- Posts: 1542
- Joined: Sun Sep 16, 2007 6:11 pm
- Location: Niagara-on-the-lake
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so that explains the see-throughs? ill try it...
P.S. i've also figured out that if you apply materials to your object (textures, colors, etc...) then thats what starts the whole mess of lines, i think its because halo IS reading them, but they aren't triangles so its screwing up the system.
But thats my theory
EDIT: ok, the triangulating thing is true, if you're under the limit of verts/inds, but if you're already over it, then dont do it, but basically you can just sorta move the verts/sides/faces around, and thats basically all you can do.
I got a model to actually work! (it was done in like 5 mins, so it sucks , constructive criticism is nice i also didn't skin it either so it ripples at some places)
P.S. i've also figured out that if you apply materials to your object (textures, colors, etc...) then thats what starts the whole mess of lines, i think its because halo IS reading them, but they aren't triangles so its screwing up the system.
But thats my theory
EDIT: ok, the triangulating thing is true, if you're under the limit of verts/inds, but if you're already over it, then dont do it, but basically you can just sorta move the verts/sides/faces around, and thats basically all you can do.
I got a model to actually work! (it was done in like 5 mins, so it sucks , constructive criticism is nice i also didn't skin it either so it ripples at some places)
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- guysullavin
- Posts: 1542
- Joined: Sun Sep 16, 2007 6:11 pm
- Location: Niagara-on-the-lake
- Contact:
or wheelchair...
but i dont think its THAT bad, at least the skin wasn't too distorted... oh, and the l33t iron sights was actually an accedent, lol
also, for some reason i can only edit the /fp model because of the faces inside out or something, and if i knew how to turn them right-way out then i think i can make some pretty badass models
but i dont think its THAT bad, at least the skin wasn't too distorted... oh, and the l33t iron sights was actually an accedent, lol
also, for some reason i can only edit the /fp model because of the faces inside out or something, and if i knew how to turn them right-way out then i think i can make some pretty badass models
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might