detroyalbe vehicles?

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
ceberus0





Posts: 266
Joined: Wed Oct 11, 2006 5:08 am
Location: misfit modeler working on cebs remodels ver2 [80% done]
Contact:

detroyalbe vehicles?

Post by ceberus0 »

can someone give me a link to a tut that tells you have to get the sp vehicle effect into mp. :?:
Im back? Yay!? :P
Mods: Custom Shotty Model , Custom Grenade Laucher Model , .....
HPDarkness1 wrote:It's really quite obvious INSANEdrive. Over XBL I constantly hear the revving of giant engines, the clinker clangering of tools, and small elves yelling about machines, all coming through your mic.
User avatar
super_man916





Posts: 359
Joined: Thu Mar 08, 2007 4:00 pm
Location: Up in your buttocks

Post by super_man916 »

http://forums.halomods.com/viewtopic.php?t=77795
i believe the process is the same on PC's

Edit: never mind i dont think PC's have that program

Try this
bcnipod wrote:

Code: Select all

how to make vehicles destructable without rebuilding a map:
1)open a map in HMT
2)open the dependency swapper
3)scroll down to the vehi tag and pick a vehicle (warthog for example) and change its coll to cyborg
4)go to the coll tag section and choose the cyborgs coll
5) change effects\blood aoe human or effects\shield depletion to vehicles\scorpion shell explosion
6)shoot the hog and it should detonate.
Image
Bring it
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

It'll also make the size of the warthog's collision the size of the master chief, making it easy to go through tunnels and narrow passages and hard to splatter people.

Basically, do that, and anywhere chief goes, warthog goes.
User avatar
super_man916





Posts: 359
Joined: Thu Mar 08, 2007 4:00 pm
Location: Up in your buttocks

Post by super_man916 »

hrm thats true reminds me of this one time i jumped out of a warthog and i flew into someone and the dude died probably a coincidence cause i didnt get the kill
Image
Bring it
User avatar
ceberus0





Posts: 266
Joined: Wed Oct 11, 2006 5:08 am
Location: misfit modeler working on cebs remodels ver2 [80% done]
Contact:

Post by ceberus0 »

Well a long time ago when i was a newbie on this site i remember a tut by DECOY that told you how the SP way. But HaloPC.net is down or whatever so i doubt i will ever get this mod im making done. :(
Im back? Yay!? :P
Mods: Custom Shotty Model , Custom Grenade Laucher Model , .....
HPDarkness1 wrote:It's really quite obvious INSANEdrive. Over XBL I constantly hear the revving of giant engines, the clinker clangering of tools, and small elves yelling about machines, all coming through your mic.
User avatar
MoDFox





Posts: 1293
Joined: Wed Aug 03, 2005 5:01 pm
Location: Ontario, Canada.

Post by MoDFox »

ceberus0 wrote:Well a long time ago when i was a newbie on this site i remember a tut by DECOY that told you how the SP way. But HaloPC.net is down or whatever so i doubt i will ever get this mod im making done. :(
Check before you say: http://halopc.net/
supersniper





Posts: 80
Joined: Sat Mar 24, 2007 8:20 am

Post by supersniper »

Don't worry about it destructible vehicles don't sync in online play anyways.
ares-erus





Posts: 224
Joined: Mon Apr 28, 2008 8:51 am

Post by ares-erus »

supersniper wrote:Don't worry about it destructible vehicles don't sync in online play anyways.
No.
ImageImage
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

super_man916 wrote:http://forums.halomods.com/viewtopic.php?t=77795
i believe the process is the same on PC's

Edit: never mind i dont think PC's have that program

Try this
bcnipod wrote:

Code: Select all

how to make vehicles destructable without rebuilding a map:
1)open a map in HMT
2)open the dependency swapper
3)scroll down to the vehi tag and pick a vehicle (warthog for example) and change its coll to cyborg
4)go to the coll tag section and choose the cyborgs coll
5) change effects\blood aoe human or effects\shield depletion to vehicles\scorpion shell explosion
6)shoot the hog and it should detonate.
that tut can be done through eschaton, so Macs and PCs can do it.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
supersniper





Posts: 80
Joined: Sat Mar 24, 2007 8:20 am

Post by supersniper »

ares-erus wrote:
supersniper wrote:Don't worry about it destructible vehicles don't sync in online play anyways.
No.
Are you agreeing or disagreeing...
Well I know for a fact the don't sync in Halo CE in multiplayer.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

If everyone has the map they do sync.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
ceberus0





Posts: 266
Joined: Wed Oct 11, 2006 5:08 am
Location: misfit modeler working on cebs remodels ver2 [80% done]
Contact:

Post by ceberus0 »

teh link doesnt work :(
Im back? Yay!? :P
Mods: Custom Shotty Model , Custom Grenade Laucher Model , .....
HPDarkness1 wrote:It's really quite obvious INSANEdrive. Over XBL I constantly hear the revving of giant engines, the clinker clangering of tools, and small elves yelling about machines, all coming through your mic.
ares-erus





Posts: 224
Joined: Mon Apr 28, 2008 8:51 am

Post by ares-erus »

supersniper wrote:
ares-erus wrote:
supersniper wrote:Don't worry about it destructible vehicles don't sync in online play anyways.
No.
Are you agreeing or disagreeing...
Well I know for a fact the don't sync in Halo CE in multiplayer.
Get your head out your arse and clear your eyes then maybe you will see more clearly.
Destroyable vehicles do sync online otherwise the mythos and longsword in coldsnap wouldn't sync.
ImageImage
Post Reply