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Flight Barriers in Levels---What do you think?

Posted: Fri May 21, 2004 9:44 pm
by rossmum
Ok. Just last night, and today, I was reading about the a10_space conversion by, I think, IWTPH2. Here’s the deal. I decided to see where the barriers were in my d40_terrain conversion. So I grabbed a Banshee, pointed it straight up, and flew. I got a little disoriented, because I forgot to PMI the sky when I made it, ( :oops:) But anyway I took a picture halfway up. I discovered that there was, indeed, a flight barrier and that it was so high up it took me 3 mins. to get to it and when my Banshee flipped and I fell out, I looked down, and large chunks of the lower-lying parts of the map were blacked out. So I wonder, does a10_space have a barrier? It probably does, maybe as large as (or larger than) d40_terrain, but I can’t be bothered to convert the map right now and see. So does it? And what do you think of flight barriers?

Here's a pic...
Image

And yes, my MX420 video card does suck. But my sound card OWNS...only just realised about 10 mins. ago that I had sound on lowest quality, so I put them on highest, but I think the echoes in AotCR are a little overdone....

Posted: Sun May 23, 2004 9:58 am
by [cc]z@nd!
hey, kinda cool, but if the noobs get a hold of this they will get their noob team and fly up there and fuel rod gun bomb the level non-stop (hate the noobs)
but anyways, pretty intersting, not only can the halo engine support the massive level that D40 already is, what with the interior detail and race trak like thing that the last part is, what with 100's of flood and covenant ai's in action fighting each other, but it supports a gigantic area outside it, now if there was a sp mod where the time didn't matter, there was a longsword and banshee where you are supposed to meet foehammer and on top of the ship, and there are just enough enemy banshee's wehre you can have an awesome dogfight, but not get lagged down, people would love it... :)

Posted: Sun May 23, 2004 7:26 pm
by rossmum
[cc]z@nd! wrote:hey, kinda cool, but if the noobs get a hold of this they will get their noob team and fly up there and fuel rod gun bomb the level non-stop (hate the noobs)
but anyways, pretty intersting, not only can the halo engine support the massive level that D40 already is, what with the interior detail and race trak like thing that the last part is, what with 100's of flood and covenant ai's in action fighting each other, but it supports a gigantic area outside it, now if there was a sp mod where the time didn't matter, there was a longsword and banshee where you are supposed to meet foehammer and on top of the ship, and there are just enough enemy banshee's wehre you can have an awesome dogfight, but not get lagged down, people would love it... :)
Well, that would be soooooooo useless, seeing as the Fuel Rod takes, like, 15 min. to hit the ground from up there...

Posted: Mon May 24, 2004 1:18 pm
by HunterXI
mac wrote:ewwww its hunter *runs away from seeing a hideous ogre, i mean hunter*
ewww its that clone

Posted: Mon May 24, 2004 3:48 pm
by VoiDeD
some one should kick mac real hard in the ass..

i would.. but i dont want my shoe to get messy...

Posted: Mon May 24, 2004 4:35 pm
by HunterXI
Voided wrote:some one should kick mac real hard in the ass..

i would.. but i dont want my shoe to get messy...
holy shit LMFAO

so buy another pair of shoes. cheap ones.

Posted: Wed May 26, 2004 11:01 am
by VoiDeD
hmm.. is that why my Air Force 1's r more expensive then ur whole house? yes.. that must be it.. cause u live in a fucking garbage can!

Posted: Wed May 26, 2004 11:06 am
by VoiDeD
Instructions for USB Buttkicker

1. Connect the buttkicker to a USB Port.
2. Initiate a "Kick Connection".
3. Tell your friend to put his butt in the output Slot of the Buttkicker.
4. Insert shoe into Input slot.
5. Listen to him cry!
ahh.. the perfect tool for making mac cry :P