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multipurpose problems...

Posted: Wed Jul 02, 2008 12:26 pm
by timmy42
so i decided to edit the cyborg's multipurpose. I inject it fine but when i go to a server, it comes out like this:

Image

all shiny and glowy (I believe it is the cyborg reflection armor bitmap that is acting up... not sure)

this effect happens with all multipurposes in the format DXT2/3... and after investigating the problem even further, i learned this problem arises not only when I inject new bitmaps, but even the exact same ones i exported from the actual map...

any solutions to this problem?

Posted: Wed Jul 02, 2008 12:29 pm
by DeadHamster
is you're entire multipurpose a bright hot pink?

Posted: Wed Jul 02, 2008 12:37 pm
by timmy42
no, some parts are purple/pink, but i didn't just use a paintbucket over the whole thing....

but the problem isn't with MY multi's because this error applies to both mine and the default ones...

Posted: Wed Jul 02, 2008 1:03 pm
by bcnipod
did you make it teal?

also that means it is your bitmaps.