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Importing OBJ Files

Posted: Thu Jun 12, 2008 5:23 pm
by kevinnnnn
If I have a model that is just an OBJ file and not a remodel, how can I get it into a map for Halo PC?

Posted: Fri Jun 13, 2008 11:03 pm
by thecamelstoe
In HMT 3.5, with phenoms plug ins, go to the tag [mod2] andin there find the model you want to replace, lets say its the sniper first person. Scroll down to the sniper fp then click it and then click the model u want to replace, in this case theres only one. click dat and then import model and import your new obj model. hopefully dat helps.

Re: Importing OBJ Files

Posted: Sat Jun 14, 2008 5:40 am
by kevinnnnn
kevinnnnn wrote:If I have a model that is just an OBJ file and not a remodel, how can I get it into a map for Halo PC?
Read.

Re: Importing OBJ Files

Posted: Sat Jun 14, 2008 6:25 am
by ares-erus
kevinnnnn wrote:
kevinnnnn wrote:If I have a model that is just an OBJ file and not a remodel, how can I get it into a map for Halo PC?
Read.
He did.
And FYI you cannot inject fresh models into halo pc or trial without compiling it vis the HEK and then converting the compiled map to pc via either old school or using harbinger.
how ever you can just inject it into models on the machintosh using HMT.

Posted: Sun Jun 15, 2008 3:37 am
by kevinnnnn
Thanks.

Re: Importing OBJ Files

Posted: Mon Jul 07, 2008 2:39 pm
by fadinggshadow122
how ever you can just inject it into models on the machintosh using HMT.
when i do that on my mac it's never visible as what i injected at long distance it only appears when i get closer

Posted: Mon Jul 07, 2008 7:10 pm
by Andrew_b
you didnt set the LODs.