Importing OBJ Files

Discuss general issues about modding HaloPC. Post ideas for mods here.
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kevinnnnn





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Importing OBJ Files

Post by kevinnnnn »

If I have a model that is just an OBJ file and not a remodel, how can I get it into a map for Halo PC?
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thecamelstoe





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Post by thecamelstoe »

In HMT 3.5, with phenoms plug ins, go to the tag [mod2] andin there find the model you want to replace, lets say its the sniper first person. Scroll down to the sniper fp then click it and then click the model u want to replace, in this case theres only one. click dat and then import model and import your new obj model. hopefully dat helps.
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kevinnnnn





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Re: Importing OBJ Files

Post by kevinnnnn »

kevinnnnn wrote:If I have a model that is just an OBJ file and not a remodel, how can I get it into a map for Halo PC?
Read.
ares-erus





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Re: Importing OBJ Files

Post by ares-erus »

kevinnnnn wrote:
kevinnnnn wrote:If I have a model that is just an OBJ file and not a remodel, how can I get it into a map for Halo PC?
Read.
He did.
And FYI you cannot inject fresh models into halo pc or trial without compiling it vis the HEK and then converting the compiled map to pc via either old school or using harbinger.
how ever you can just inject it into models on the machintosh using HMT.
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kevinnnnn





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Post by kevinnnnn »

Thanks.
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fadinggshadow122





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Re: Importing OBJ Files

Post by fadinggshadow122 »

how ever you can just inject it into models on the machintosh using HMT.
when i do that on my mac it's never visible as what i injected at long distance it only appears when i get closer
:twisted: :twisted: FADE INTO SHADE STRIKE IN THE NIGHT :twisted: :twisted:
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Andrew_b




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Post by Andrew_b »

you didnt set the LODs.
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