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Halo PC Model Extraction (With working UVs)?
Posted: Wed Jun 11, 2008 3:11 pm
by tsgfilmwerks
I've been trying to use hmt to export halo pc's models to obj, but the UV information seems messed up. Is there a different way to get OBJs, or am I using HMT incorrectly?
Posted: Thu Jun 12, 2008 12:12 am
by Patrickh
If you want Halo 1 models with proper UV, I suggest using Halo CE tools. I don't think there is any way to do it for PC.
Posted: Thu Jun 12, 2008 7:45 am
by InvaderVeex
Get 3ds max. Get some tags. Get Gbxmodel importer v2
then it should show you all options like importing it rigged, have the uvs setup, etc.
Posted: Thu Jun 12, 2008 5:57 pm
by tsgfilmwerks
Patrickh wrote:If you want Halo 1 models with proper UV, I suggest using Halo CE tools. I don't think there is any way to do it for PC.
Alright, what program would convert the maps to CE format?
Posted: Thu Jun 12, 2008 8:43 pm
by Andrew_b
tsgfilmwerks wrote:Alright, what program would convert the maps to CE format?
regnibraH
lol...sorry had to say that.
Posted: Thu Jun 12, 2008 9:57 pm
by Altimit01
My thoughts. Consider them posted in this thread now.