Problem with rebuilt maps in Halo Trial

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kevinnnnn





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Problem with rebuilt maps in Halo Trial

Post by kevinnnnn »

I rebuilt Blood Gulch in Halo Trial with added pelicans and I put the pelicans in the air as scenery, like in FTW. Using this map, I can join lobby games and it will work fine, but when I create Internet games nobody can join my game. They join and then they quit; I think Halo crashes on them. Does anybody know why it won't work? It worked in Halo Full with FTW; is there a reason it doesn't work in Trial?
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Mr.Brightside
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Post by Mr.Brightside »

It's probably your router's ports
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au5t3n5




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Post by au5t3n5 »

for halo trial other people need to have the rebuilt map, other wise...

EXCEPTION DATA...
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kevinnnnn





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Post by kevinnnnn »

Mr.Brightside wrote:It's probably your router's ports
People can join my games when I don't have that rebuilt map in.
au5t3n5 wrote:for halo trial other people need to have the rebuilt map, other wise...

EXCEPTION DATA...
No, I've rebuilt maps and people can still join my games.
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Post by CallMeSheF »

it depends on what you rebuild it with. Some things will be okay, but if you're map tells someone to load a tag they dont have (such as something like....rebuilding with a damage tag for example, and reassigning it to an existing weapon) then they'll except out of the map.


Not sure exactly how Pepsi made his mod server friendly. Good luck.
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Andrew_b




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Post by Andrew_b »

Pepsi made his mod server friendly by nulling out damage tags
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Post by CallMeSheF »

shouldnt the scenario telling the client to load a pelican cause them to have an exception though?
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Andrew_b




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Post by Andrew_b »

No, To the server thats just an extra tag. Think about it. The game has no use for that tag. Now if there was a script saying spawn pelican and the joiner didnt have the map...exception.
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Post by kevinnnnn »

Then how do I make it work in Trial?
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Andrew_b




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Post by Andrew_b »

Have you actually tested with a friend to see if it actually exceptions?
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Post by kevinnnnn »

Yes, I just did.
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