Internalized Bitmaps In Rebuilt Maps

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CallMeSheF





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Internalized Bitmaps In Rebuilt Maps

Post by CallMeSheF »

Ok, I'm taking CE tags out of a CE map for a weapon, and after converting the map with harbringer and extracting/rebuilding the map, all the sounds and bitmaps on it became "corrupted". They're not really corrupted, but Halo is reading the screwed up bitmaps as the actual ones, and not recognizing that the bitmaps are internalized. And even if it did recognize them, they arent in the new rebuilt map, so they won't show up.

Any way to fix this. I'd like to have the right bitmaps on the weapon, and I'd prefer it to not sound like a pack of raptors are attacking every time I shoot, or reload, or take out the weapon.
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bcnipod





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Post by bcnipod »

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Uncorrupting Sounds by: [IA]Paul

Ever had a sound that was integral to the mod you're making but when you imported it, it crashes the game for you? This tutorial fixes that! 
Uncorrupting Sounds
1. Using HHK, export the sound (recursively) from the map it was originally in, then import the sound (recursively) in the map you want it in. Then, open HMT and place it in a place in which it will occur in the map (I.E. it could replace the sound in a lsnd (looping sound). After testing and making sure the sounds is corrupted (sounds like nothing's there or it just crashes the game altogether), you will begin this simple procedure: 
2. Export the meta of the corrupted sound unrecursively from the original map in HMT. (the meta you are exporting now is uncorrupted, and you are about to replace the corrupted sound's meta with an uncorrupted one) .
3. Inject the uncorrupted sound meta into the corrupted sound in the map you imported into.


Your done! Now try the sound out and to sure you haven't got it wrong. If it isn't corrupted and sounds like it did the level it was originally in, success! If it is still corrupted, recheck my instructions and try again. If that still doesn't work, use this example of getting rain sounds from c10 (343 Guilty Spark) into Death Island: 

1. With HHK, recursively export the rainleaves2 meta to a folder. 
2. With HHK, recursively import the rainleaves2 meta into Death Island. 
3. Check if it is corrupted by opening Halo and listening wherever you replaced the sound with.
4. If it is corrupted, open up the c10.map in HMT and save the rainleaves2.snd! meta unrecursively into a folder. 
5. Using HMT, inject the uncorrupted rainleaves2 meta you just exported into Death Island's corrupted rainleaves2 meta you imported earlier.
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