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Bitmap List Overrun

Posted: Fri May 30, 2008 1:11 pm
by Philly
When I open my new rebuilt b40 it looks like this:
Image
I think it may be something to do with the map having more than 1000 bitmaps. Some models (although you can't see them in this picture, because I fubared the rebuild) have random textures as well as the BSP. It looks fine in game, but it makes SparkEditng an ugly nuisance as the textures change and flicker as the camera moves. It also makes object identification harder.
Any help would be appreciated,
Phil.

Posted: Fri May 30, 2008 6:12 pm
by CallMeSheF
I know this isnt a real solution, but you can make the map show up in a shaded wireframe, it wont have any textures, it'll just be solid colors. It'll get rid of the annoyingness of the flickering textures.

I know that happens when you convert a CE map using harbringer. It'll happen if you internalize bitmaps, which I believe you did did you not?

Posted: Sat May 31, 2008 12:21 am
by Philly
I EoF'd some, yes. I must have rebuilt the map about 7 times at 1 in the morning last night, trying to get the bitympas down. :P

Posted: Sat May 31, 2008 7:29 am
by CallMeSheF
Ok, I can't really help then. If you EOF'd them they should still work because that's not internalizing them it's adding more data to the bitmaps.map file. As long as you havent used conure's bitmap tool it should still be fine, I believe.


Good luck with this, as long as it works in game maybe just do the editing with the shaded-wireframe on. It's not really a solution, more like a quick-fix.

Posted: Sat May 31, 2008 7:31 am
by Philly
Thankyou very much though. :)