Bitmap List Overrun

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Bitmap List Overrun

Post by Philly »

When I open my new rebuilt b40 it looks like this:
Image
I think it may be something to do with the map having more than 1000 bitmaps. Some models (although you can't see them in this picture, because I fubared the rebuild) have random textures as well as the BSP. It looks fine in game, but it makes SparkEditng an ugly nuisance as the textures change and flicker as the camera moves. It also makes object identification harder.
Any help would be appreciated,
Phil.
CallMeSheF





Posts: 135
Joined: Sun May 18, 2008 7:51 am

Post by CallMeSheF »

I know this isnt a real solution, but you can make the map show up in a shaded wireframe, it wont have any textures, it'll just be solid colors. It'll get rid of the annoyingness of the flickering textures.

I know that happens when you convert a CE map using harbringer. It'll happen if you internalize bitmaps, which I believe you did did you not?
Signatures may not contain defamatory comments towards other members.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

I EoF'd some, yes. I must have rebuilt the map about 7 times at 1 in the morning last night, trying to get the bitympas down. :P
CallMeSheF





Posts: 135
Joined: Sun May 18, 2008 7:51 am

Post by CallMeSheF »

Ok, I can't really help then. If you EOF'd them they should still work because that's not internalizing them it's adding more data to the bitmaps.map file. As long as you havent used conure's bitmap tool it should still be fine, I believe.


Good luck with this, as long as it works in game maybe just do the editing with the shaded-wireframe on. It's not really a solution, more like a quick-fix.
Signatures may not contain defamatory comments towards other members.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Thankyou very much though. :)
Post Reply