New Campaign
New Campaign
If I wanted to go about making a new campaign for Halo, what would be the best way to go about it? The best way I can think to do it would be to make the levels in CE, then convert to singleplayer using Harbinger.
I may not be the best modeler, however, I've made it past the point where nothing really confuses me about 3ds max or Gmax.
All I can say is trial and error. Mess around with things, get to know the surroundings. It really shouldn't take that long. The only tutorial I ever really followed was Kirk's Halo CE mapping tutorials and a horrid gun modeling tutorial. But it at least showed me enough about Gmax (or 3dsmax), that I could get by fine on my own.
I suggest making simple bases, tag them, and put them in a level like Bloodgulch as practice. Custom scenery is easy, and it's tool-friendly.
All I can say is trial and error. Mess around with things, get to know the surroundings. It really shouldn't take that long. The only tutorial I ever really followed was Kirk's Halo CE mapping tutorials and a horrid gun modeling tutorial. But it at least showed me enough about Gmax (or 3dsmax), that I could get by fine on my own.
I suggest making simple bases, tag them, and put them in a level like Bloodgulch as practice. Custom scenery is easy, and it's tool-friendly.
- InvaderVeex
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Yeah...Also...Campaigns are hard to make.
Why?
Its hard to make a single player bsp.
Why?
Single player bsps need the same modeling all the way through...Its hard to keep a drift going.
You cant just have mountain top...go through a tunnel and then be a swamp ya know?
Also with the ammount of scripting (which isnt too hard...i redid a30 for my 3rd CE mod) would annoy you. But its your choice. Right now i have something up my sleeve. CE would be the right way to go. Also once you get used to modeling for halo...you wont be able to forget it
Why?
Its hard to make a single player bsp.
Why?
Single player bsps need the same modeling all the way through...Its hard to keep a drift going.
You cant just have mountain top...go through a tunnel and then be a swamp ya know?
Also with the ammount of scripting (which isnt too hard...i redid a30 for my 3rd CE mod) would annoy you. But its your choice. Right now i have something up my sleeve. CE would be the right way to go. Also once you get used to modeling for halo...you wont be able to forget it
- thinkreddie
- Posts: 531
- Joined: Fri Jun 18, 2004 4:57 pm
- Location: Colorado springs
I have been reading the official HEK tutorial, I'll have to look at Kirk's as well.JK-47 wrote:The only tutorial I ever really followed was Kirk's Halo CE mapping tutorials and a horrid gun modeling tutorial. But it at least showed me enough about Gmax (or 3dsmax), that I could get by fine on my own.
Why is that?InvaderVeex wrote:^Bingo
Follow what he said. And if you ever do get as far as a new campaign, it may be better if kept in CE.
The same modeling? Why can't you have a mountaintop that runs into a swamp? Does the game not allow it, or is it just bad form?Andrew_b wrote:Yeah...Also...Campaigns are hard to make.
Why?
Its hard to make a single player bsp.
Why?
Single player bsps need the same modeling all the way through...Its hard to keep a drift going.
You cant just have mountain top...go through a tunnel and then be a swamp ya know?
Also with the ammount of scripting (which isnt too hard...i redid a30 for my 3rd CE mod) would annoy you. But its your choice. Right now i have something up my sleeve. CE would be the right way to go. Also once you get used to modeling for halo...you wont be able to forget it
I have absolutely no idea how I would even begin to script so this would be immensely helpful. I'll PM you once I get going.L0d3x wrote:If you ever need scripting help feel free to ask me.
I can literally do almost anything with scripts including pelican insertion missions etc.
Also modeling is probably the most time consuming part of making a new campaign map...at least in my experience.
Where might I find these? I tried searching the forum and even google. Ironically, this thread was the number one search result, but that doesn't really help.JK-47 wrote:Kirk's Halo CE mapping tutorials
Edit:
Nevermind, I found them here: http://www.h2ek.com/resources/hce-tutorials/index.html