New Campaign

Discuss general issues about modding HaloPC. Post ideas for mods here.
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WaeV




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New Campaign

Post by WaeV »

If I wanted to go about making a new campaign for Halo, what would be the best way to go about it? The best way I can think to do it would be to make the levels in CE, then convert to singleplayer using Harbinger.
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UPS





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Post by UPS »

Bingo. That would be the easiest/best way to do it.
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WaeV




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Post by WaeV »

Okay cool. Now to learn Gmax... :?
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JK-47




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Post by JK-47 »

I may not be the best modeler, however, I've made it past the point where nothing really confuses me about 3ds max or Gmax.
All I can say is trial and error. Mess around with things, get to know the surroundings. It really shouldn't take that long. The only tutorial I ever really followed was Kirk's Halo CE mapping tutorials and a horrid gun modeling tutorial. But it at least showed me enough about Gmax (or 3dsmax), that I could get by fine on my own.

I suggest making simple bases, tag them, and put them in a level like Bloodgulch as practice. Custom scenery is easy, and it's tool-friendly.
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Post by InvaderVeex »

^Bingo

Follow what he said. And if you ever do get as far as a new campaign, it may be better if kept in CE.
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Andrew_b




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Post by Andrew_b »

Yeah...Also...Campaigns are hard to make.

Why?

Its hard to make a single player bsp.

Why?

Single player bsps need the same modeling all the way through...Its hard to keep a drift going.

You cant just have mountain top...go through a tunnel and then be a swamp ya know?

Also with the ammount of scripting (which isnt too hard...i redid a30 for my 3rd CE mod) would annoy you. But its your choice. Right now i have something up my sleeve. CE would be the right way to go. Also once you get used to modeling for halo...you wont be able to forget it :P
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thinkreddie





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Post by thinkreddie »

Know how to script? If now, now's a good time to learn. If so, w00t. Get ready for some serious scripting action...
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Post by L0d3x »

If you ever need scripting help feel free to ask me.
I can literally do almost anything with scripts including pelican insertion missions etc.

Also modeling is probably the most time consuming part of making a new campaign map...at least in my experience.
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WaeV




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Post by WaeV »

JK-47 wrote:The only tutorial I ever really followed was Kirk's Halo CE mapping tutorials and a horrid gun modeling tutorial. But it at least showed me enough about Gmax (or 3dsmax), that I could get by fine on my own.
I have been reading the official HEK tutorial, I'll have to look at Kirk's as well.
InvaderVeex wrote:^Bingo

Follow what he said. And if you ever do get as far as a new campaign, it may be better if kept in CE.
Why is that?
Andrew_b wrote:Yeah...Also...Campaigns are hard to make.

Why?

Its hard to make a single player bsp.

Why?

Single player bsps need the same modeling all the way through...Its hard to keep a drift going.

You cant just have mountain top...go through a tunnel and then be a swamp ya know?

Also with the ammount of scripting (which isnt too hard...i redid a30 for my 3rd CE mod) would annoy you. But its your choice. Right now i have something up my sleeve. CE would be the right way to go. Also once you get used to modeling for halo...you wont be able to forget it :P
The same modeling? Why can't you have a mountaintop that runs into a swamp? Does the game not allow it, or is it just bad form?
L0d3x wrote:If you ever need scripting help feel free to ask me.
I can literally do almost anything with scripts including pelican insertion missions etc.

Also modeling is probably the most time consuming part of making a new campaign map...at least in my experience.
I have absolutely no idea how I would even begin to script so this would be immensely helpful. I'll PM you once I get going.
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WaeV




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Post by WaeV »

JK-47 wrote:Kirk's Halo CE mapping tutorials
Where might I find these? I tried searching the forum and even google. Ironically, this thread was the number one search result, but that doesn't really help.

Edit:

Nevermind, I found them here: http://www.h2ek.com/resources/hce-tutorials/index.html
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