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Lighting

Posted: Mon May 26, 2008 6:07 am
by kevinnnnn
Where should I go to make a map darker?

Posted: Mon May 26, 2008 6:44 am
by bcnipod
you would have to edit the lightmaps or remove the sun from the map. removing the sun is rather messy and does not look good sometimes, I would go with editing the lightmaps.

Posted: Mon May 26, 2008 6:46 am
by Philly
[bitm]
levels\(test)\mapname\mapname_(bsp)

Export all the textures for all the BSP's. Campaign maps have more than one BSP. Multiplayer maps have one. Pepsi's skinning tuorial will tell you what to do next.

EDIT: Editing the sky or removing the sun gives the illusion of a darker map. It is much more practical.

Posted: Mon May 26, 2008 7:20 am
by bcnipod
Philly wrote:[bitm]
levels\(test)\mapname\mapname_(bsp)

Export all the textures for all the BSP's. Campaign maps have more than one BSP. Multiplayer maps have one. Pepsi's skinning tuorial will tell you what to do next.

EDIT: Editing the sky or removing the sun gives the illusion of a darker map. It is much more practical.
yes but when I was playing with it I found that it also makes object show up as black when they are a certain distance away or farther, this could be troublesome in some cases, which is why I called it messy.

Posted: Mon May 26, 2008 9:46 am
by Andrew_b
next time use the search button.

Posted: Mon May 26, 2008 2:04 pm
by kevinnnnn
I have another question: which bitmap is the top part of the bases in bloodgulch? I can't find it.