Lighting
[bitm]
levels\(test)\mapname\mapname_(bsp)
Export all the textures for all the BSP's. Campaign maps have more than one BSP. Multiplayer maps have one. Pepsi's skinning tuorial will tell you what to do next.
EDIT: Editing the sky or removing the sun gives the illusion of a darker map. It is much more practical.
levels\(test)\mapname\mapname_(bsp)
Export all the textures for all the BSP's. Campaign maps have more than one BSP. Multiplayer maps have one. Pepsi's skinning tuorial will tell you what to do next.
EDIT: Editing the sky or removing the sun gives the illusion of a darker map. It is much more practical.
yes but when I was playing with it I found that it also makes object show up as black when they are a certain distance away or farther, this could be troublesome in some cases, which is why I called it messy.Philly wrote:[bitm]
levels\(test)\mapname\mapname_(bsp)
Export all the textures for all the BSP's. Campaign maps have more than one BSP. Multiplayer maps have one. Pepsi's skinning tuorial will tell you what to do next.
EDIT: Editing the sky or removing the sun gives the illusion of a darker map. It is much more practical.