DXT3 .DDS Question
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DXT3 .DDS Question
Ok, I have a DXT3 texture I want to inject into a DXT1 weapon bitmap, obviously it doesn't work.
The reason I'm using a DXT3 is because I need part of the skin to be semi-transparent, and DXT1 only has a 1 bit alpha, so it's only capable of rendering either fully transparent, or fully opaque, and not anything in between. It's either on or off, whereas a DXT3 has a explicit alpha allowing for multiple levels of transparency.
So basically I'm asking if there's anyway I could inject the DXT3 texture into the DXT1 slot, The only program I'm accustomed to is HMT 3.5, if there's another that can get this done please lead me to it.
The reason I'm using a DXT3 is because I need part of the skin to be semi-transparent, and DXT1 only has a 1 bit alpha, so it's only capable of rendering either fully transparent, or fully opaque, and not anything in between. It's either on or off, whereas a DXT3 has a explicit alpha allowing for multiple levels of transparency.
So basically I'm asking if there's anyway I could inject the DXT3 texture into the DXT1 slot, The only program I'm accustomed to is HMT 3.5, if there's another that can get this done please lead me to it.
Yes, there is an answer. Find a bitmap slot of equal dimensions and of DXT 3 (say the multipurpose) and duplicate it when you rebuild the map. Use conure's bitmap internalizer thingy to put the bitmap into the map and separate it and then you can use a ppf patch if you want to release it. Why do people instantly assume that CE is the only answer?
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I see, so I'd rebuild adding the multi (or another DXT3), re-assign the main bitmap to the new rebuilt bitmap through the XML files, and then inject my new skin after the rebuild.
Surprised I didn't think of that, but it's a bit too much work for what I'm doing.
And I hate ppf files. lol.
Thanks Philly.
Surprised I didn't think of that, but it's a bit too much work for what I'm doing.
And I hate ppf files. lol.
Thanks Philly.
- Mr.Brightside
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- Mr.Brightside
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Would you mind explaining that for me?Mr.Brightside wrote: My point was, that it can now be used as a PC program as well.
Case you see when i think of PC programs i think of proggies that inherently make files that work for Pc. Not programs that make things that need to be converted from one format to another for them to work with said thing.....
I am probably just confused, ya know?
Halomods member wrote:tags meta? There is no such thing for Halo PC.
- Mr.Brightside
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...conure wrote:Would you mind explaining that for me?Mr.Brightside wrote: My point was, that it can now be used as a PC program as well.
Case you see when i think of PC programs i think of proggies that inherently make files that work for Pc. Not programs that make things that need to be converted from one format to another for them to work with said thing.....
I am probably just confused, ya know?
did you all forget about harbinger? that's what I was talking about.
Because CE is the full set of tools. And, it's not so much third party.ares-erus wrote:Why use CE when you can use Darwin by Conure?Mr.Brightside wrote:Aww, poor you.Philly wrote:Mmm kay. I just thought it would make more sense to discuss a CE program in the CE section. Please don't eat me.
My point was, that it can now be used as a PC program as well.

But I still hear the deafening drums of war onward every twisted spoke
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harbringer converts maps, which means you'd have to compile the tags into a .map file before you can use Harbringer, and that compiling is CE work, making guerilla a CE tool. It edits tags, and until you can directly edit PC with it, without any get-arounds, it's still considering a CE tool. That doesnt mean you can't use it for PC, it's just not a PC tool.
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You're telling me stuff I already know.CallMeSheF wrote:harbringer converts maps, which means you'd have to compile the tags into a .map file before you can use Harbringer, and that compiling is CE work, making guerilla a CE tool. It edits tags, and until you can directly edit PC with it, without any get-arounds, it's still considering a CE tool. That doesnt mean you can't use it for PC, it's just not a PC tool.
If you can get a PC map product in the end result using those tools, then can't it be considered PC tools as well?
end of discussion. i'm not going to hijack this topic anymore.

But I still hear the deafening drums of war onward every twisted spoke
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I do see where you're coming from brightside, and I agree to an extent. It's definatly useful in PC and I see no reason why it couldnt be discussed here.
I also agree on ending it. everyones made their point, any more discussion will just lead to arguing. The topics served it's purpose, if a mod sees this I'd like for them to lock it, if not there's no real reason to do so, other then to prevent the chance of future disagreements over it.
I also agree on ending it. everyones made their point, any more discussion will just lead to arguing. The topics served it's purpose, if a mod sees this I'd like for them to lock it, if not there's no real reason to do so, other then to prevent the chance of future disagreements over it.